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PackageDeal
Modpack with a focus on fixes/QoL improvements with some on-theme content additions.Package Deal
[v2.3.2] [For Lethal Company v49] Modpack focusing on bugfixes, immersion, and QoL improvements, with some on-theme content additions.
[Features & Changes]
Features
- Increased lobby size
- Lobby opens whenever ship is in space
- Keep ship cosmetics
- External ship door button
- Random routing available
- Discount notifications at start of day
- Will see the time while in ship
- Can see total value of ship scrap
- Ladders added for all fire exits
- HackPad added, no more terminal coordinator required
- Flaregun added
- Increased scrap value in hazardous conditions
- Balanced scrap drops across planets for better random routes
- Hunt down a target for a reward
- Extra notes on cause of death
- Watch from enemy POV after death
- More cosmetic options
- Customize your boombox tunes
- Arachnophobia and Skinwalkers for optional experience improvements
Functionality changes
- Player namecards are no more
- Can pick up gear when ship is in space
- Ship and terminal monitors no longer linked
- Hold scan button to scan repeatedly
- Can hear nearby walkies
- Flashlights will dim as battery depletes
- Extension ladder stays deployed
- Spray paint is unlimited
- Radiation is dangerous, be careful when removing the apparatus
QoL improvements
- Skip boot-up screens
- Ship will route to and land on the Company moon with 0 days to meet quota
- Profits are only reduced by quota amount, no need to hold on to scrap
- No stamina decrease on Company moon
- Clear visor
- No more ship squeak
- More lights in the ship
- More items can be stored on ship without despawn
- Use walkie while on terminal
- Dropship arrives faster
- More responsive controls
- Change the volume on sound devices
Bugfixes
Minor spoilers.
- Slimes can be tamed with music in line with data entry
- Ship scanner is now accurate
Additions
You can look, but surprises are fun.
- Revamped insanity mechanics
- There's a ghost in the machine sending out codes
- Don't trust a door, never trust a door, won't trust a door cause a door might eat me
- Tweaked entity mechanics
- Teleporter traps
Future plans
- Add MaskedEnemyOverhaul if vanilla spawn rates become an option