Anus 249B
This is my very first mod for anything ever, it's a moon that's just a bunch of different lethal company assets jumbled up together to make a map. All credit goes to Zeekerss
Date uploaded | 3 months ago |
Version | 1.3.1 |
Download link | InfamousLawnmowers-Anus_249B-1.3.1.zip |
Downloads | 940 |
Dependency string | InfamousLawnmowers-Anus_249B-1.3.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5Evaisa-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.1.1MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.2.4README
v1.3.1 Made inside smaller while making items spawn more likely, added a cabin to the right of the railroad, added a fence around the spawn building, added collision to the trees and added a new fire exit
v1.2.1 Made enemies spawn more often inside
v1.2.0 Made the interior 2x larger than before and made it less likely for enemies to spawn in the chasm
v1.1.9 Updated the starting wearhouse by changing up the lighting and adding a big sliding door
v1.1.8 Rearanged nodes for enemies to travel to, removed the water triggers and made the ghost girl spawn more often
v1.1.7 Completely changed the outside lighting, enemy spawnrate through the day, made it so enemies are now more condensed and made the lights less abundant due to the lighting change
v1.0.7 Raised the platform outside the main enterance so it's easier to access, but enemies can now access it too
v1.0.6 Edited spawns so OldBirds spawn way more often, added some more trees and enemies can now travel up stairs
v1.0.5 Added stuff to prevent getting stuck in areas, a little roof on the edge of the railroad and I moved the fire exit so it's accesible during the flooded condition
v1.0.4 Fixed an issue where the map didn't show up in the terminal
v1.0.3 Made it easier to maneuver through the chasm so you won't get trapped
v1.0.2 Tried to make it easier to get up from pits
v1.0.1 Removed broken water texture and added bottom piece to give you a chance to get back up via the fire exit
v1.0.0 Initial release