Giant Extension Ladders
Adds new Extension Ladders of different sizes to the store that are better than the lame normal ones!
Date uploaded | 6 months ago |
Version | 3.0.0 |
Download link | Inoyu-Giant_Extension_Ladders-3.0.0.zip |
Downloads | 6306 |
Dependency string | Inoyu-Giant_Extension_Ladders-3.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5README
Giant Extension Ladders
Works with update v50 of the game!
This mod adds a few new Extension Ladders of different sizes to the store that are better than the lame normal ones! Ever got stuck on your way to the fire exit because your ladder was just not high enough? Well, with up to SEVEN times the normal ladder size this won't happen again!
Don't like climbing? But I bet you like murder!
No one expects a deadly ladder from above that was placed far away!
Features
You can use an additional mod for faster climbing (I made this one (Fast Climbing), but there are plenty of other mods that'll work too).
- NEW: The Tiny ladder is now usable if the player is tiny too!
For this you'll need mods that can shrink players to 0.25 and lower of their size (tested on LittleCompany). - Big ladder for climbing higher than usual
- Huge ladder for climbing even higher
- Ultimate ladder for climbing EVEN higher
- Tiny ladder to play with ...could be deadly!
How do they look in game?
🟨 Normal Extension Ladder
🟦 Big Extension Ladder
🟧 Huge Extension Ladder
🟥 Ultimate Extension Ladder
Configs (synced with lobby-host's configs!)
- set ladder prices
- set the time the ladder remains extended
- set ladders to "always active", so they'll stay extended indefinitely
- enable/disable specific ladders
- set the method used for a bugfix regarding a small bug with sales
- safe fix: (enable this to avoid any kind of issues)
- Experimental fix (enable this if you're not afraid of any potential bugs/issues)
- don't fix (enable this if you don't care about some sales sometimes being falsely displayed)
Future Updates?
At the moment there are no planned updates, but if you have any cool ideas/suggestions feel free to write me on Discord either directly (inoyuuuuu) or on the LethalCompany Modding server in this mod's thread!
Known Issues
If you have questions or encounter any bugs, feel free to report them on the GitHub issue-page or write me directly via Discord (inoyuuuuu)!
- Ladders are sometimes not in complete sync, meaning they can be extended for one player but not for others
- On rare occasions a ladder might not tip over, placing it again should help
- While the ladder stops at the roof, the ladder's collision continues above it (will fix)
- Climbing on the tiny ladder exits early when climbing a more horizontal ladder
- Some of the problems/bugs that the normal ladder has too, that includes:
- Ground collision is too sensitive on uneven ground, so the ladder will stop at an angle above the ground (more visible the longer the ladder is)
- New in v50: you sometimes can't climb down ladders completely, you'll have to let go of the ladder manually (pressing E)
Installation
I highly recommend using ebkr's modmanager r2modman for easy mod installation and ensuring that everyone has the same mods and configs!
This mod requires three other mods!
If you still want to do it manually:
- Download this mod, BepInEx, Evaisa's "LethalLib" and Evasia's "HookGenPatcher"
- Install BepInEx and follow the special instructions on how to install HookGenPatcher
- Download and install CSync
- Put the content of LethalLib.zip and BigExtensionLadders.zip in the BepInEx\plugins folder
Credits
Thanks to Owen3H the Creator of CSync for his plugin and helping me with syncing the configs!
Thanks to Evasia for the LethalLib plugin and the awesome Unity Project.
Thanks to Xilophor for the clean VisualStudio Mod Template.
🌸Have fun!🌸 ~Inoyu
CHANGELOG
The last update was for version v64 of the game.
v3.3.0
- Switched to Sigurd's CSync
- Ladder Collector and Auto-Collect now collect extended ladders too (can be turned off in configs)
- Ladder Collector now collects ladders that are in the shiproom by default (can also be turned off in configs)
v3.2.0
- Now fully compatible with v56
- Fixed a bug that caused ladders to have no collision (so a player could walk/fall through them)
- Fixed a bug that caused ladders to stay vertical and not tip over (if picked up and placed again too quickly)
- Fixed a bug that caused ladders to only extend half way the room size if placed in the shiproom
- Adjusted the "automatic ladder collection when the ship leaves" detection for ladders placed around or on the ship
v3.1.0
- New Item: Ladder Collector
- the ladder collector teleports all ladders on the map to the collector (won't tp: extended ladders, ladders in the ship, ladders in facility)
If you just bought a new ladder, you need to pick it up at least once before it can be collected by the ladder collector!
- the ladder collector teleports all ladders on the map to the collector (won't tp: extended ladders, ladders in the ship, ladders in facility)
- added new config: auto collect all ladders on the map when the ship leaves the planet (is turned off by default)
- fixed a bug that caused ladders not being named correctly in the shop
v3.0.0
-
Ladder Stacking!
- ladders can finally be placed on already extended ladders
- increased ladder collider width, so you have more space on the ladder for placing things
- added some physics
- ladders leaning against other ladders will tip over if the one underneath it is removed
- ladder will fall to the ground if it was placed on one that is removed
-
New Configs
- always extended: ladders can now remain extended indefinitely
- sales fix config (set the method used for a bugfix regarding a small bug with sales)
-
Misc
-
adjusted the ladder's collision detection
-
adjusted ladder IDs and names for better compatibility (they'll now get picked up by Lethal Quantities)
v2.3.2
- fixed a bug that caused some configs to not load, when exiting a lobby and rejoining one
- changed ladder description in shop to show their height
v2.3.1
- changed CSync from Soft to HardDependency
- increased max. ladder price from 999 to 99999
- edited a mistake in changelog and readme files (player scale needs to be 0.25 or below that [not 0.2] for the tiny ladder)
v2.3.0 tiny ladder update!
- tiny ladder can now be used by tiny players (this is a bit experimental and requires mods like LittleCompany to scale players to 0.25 or below)
- tiny ladder is grabbable and climbable in ship (and while in orbit)
- fixed player position offset to the sides when snapping to ladder
- fixed players getting thrown off a ladder when starting to climb
- fixed ladder roof collision in ship and facility (outside I'll leave it as it is now, bc it allows for ladders being used more freely)
- removed a lot of unnecessary info and debug logs
- changed guid (this means you'll have to use the new config file, which will be generated after launching the game once)
v2.2.0 bugfixes
- updated CSync and LethalLib to latest versions
- improved climbing experience
- removed "angle climbing" correction and "snapping to ladder (when not on ground)" correction on map-ladders, so no more weird climbing behaviour on non-mod ladders
- adjusted the way a player gets tp-ed on a mod-ladder (should)
v2.1.1 very smol update
- updated CSync to latest version
- some code cleanup
- improved some logging stuff (e.g. added success/fail message for synced settings)
- if prices aren't synced initially, it will try a second time now
v2.1.0 bug fixes and new csync
- adjusted snapping to ladder with big ladder
- adjusted teleporting to top of the when start climbong from top (still a thing but the ladder-section where this happens is smaller)
- switched to the original CSync plugin by Owen
v2.0.0 ULTIMATE LADDER and bug fix!
- added a brand new ladder thats twice as high as the huge one (previous highest ladder)
- fixed a huge bug that snapped players in the air above the ladder instead of on the ladder (caused by how ladders work in the game), NO MORE CLIMBING IN THE AIR :D
- ladder size is now visible in the ladder icon
- and i decided to keep CSync for now
v1.3.1 temporarily switched to CSync fork
- switched to a fork of CSync since the owner of CSync has decided to no longer affiliate with thunderstore
- working on a fix that requires no CSync at all, so I'm not dependent on the forked version
v1.3.0 CONFIGS ARE NOW SYNCED WITH HOST
- added config syncing with CSync, so all configs are now synced with the host
- with this version comes a new dependency, be sure to install CSync version 2.1.0
- this took me way too long because me has the stoopid
v1.2.2 Bugfix
- fixed the kill-trigger hitbox of the huge ladder being waaaaay to big
- adjusted tiny ladder collider to fit the model better
v1.2.1 Added configs
- added configs for disabling/enabling ladders in the shop
- adjusted price of tiny ladder to 15 (players may have to change this manually in configs, if they update the mod to this version .-.)
v1.2.0 Added Tiny Ladder!
- added a tiny ladder :D
- fixed a bug where you could only use the huge ladder once
v1.1.3 Hotfix LadderBox Collision
- fixed a bug where the interact trigger of the huge ladder would disappear when climbing
- lowered the ladderbox collision of the huge ladder
v1.1.2 Hotfix LadderBox Collision
- re-added the box collision for the huge ladder - working on a fix
v1.1.1 Hotfix LadderBox Collision - This Version is broken!
- lowered the ladderbox collision, so players can now walk over the box
- more code cleanup
v1.1.0 Adjustable Extension Time
- added new configs: the time the ladder remains extended is now adjustable (values above 660 keep the ladder extended a whole day)
- added checks before the configs are accepted (to cover some edge cases)
- cleaned up the code a bit
v1.0.0 Release
- Release