Last updated | 4 months ago |
Total downloads | 37645 |
Total rating | 5 |
Categories | Mods Moons |
Dependency string | InstanceWorld-Trenches-1.6.1 |
Dependants | 30 other packages depend on this package |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.2.4BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Trenches
Trenches Map with networked turrets
This planet costs less then other paid planets but provides a lot of risk.
Overview
The map consists of two trenches guarded by turrets. One trench can only be used to go back or if you bring a jetpack. The entrance is at the end of the trenches, and two exits are located below one of the turret towers and at the end of the second trench respectively.
I recommend getting a mod that gives some extra sprint since the run is a bit longer than many other maps
Difficulty: S+
Cost: 100
Scrap: 16 - 20
Outdoor Enemies: Old-bird & eyeless Dogs
Weather: Eclipsed & Foggy
2 Emergency entrances.
Transmission: "We found a crack in their defenses to land in, but the turrets are still active. Don't get caught ... or do, it makes no difference for the company."
Old video
Versions:
-
1.6.0 +
- see change log
-
1.5.0
- fixed the dropship location being bugged when landing.
- added some extra detail for the second trench
- made it easier to place a ladder in the second trench
- added a blue guiding line to the walls that guides to the main entrance.
-
1.4.2 v56
- trucks can now spawn (would not recommend using on this map)
- fixed netcode for v56
-
1.4.0
- Bug fixes (more in changelog)
- textures!
- earlier monsters
-
1.2.0
- The day time is back to normal (To fix an LLL bug that results in skipping a day if the daytime is longer. A bit unfortunate for this map)
- The First turret can no longer see you in the ship.
- The Second turret moves slower to make it easier to avoid.
- fixed turret not targeting players at some angles.
- turret damage reduction (25 -> 15)
- attempted to fix a bug that results in turrets getting stuck (untested)
-
1.1.0
- Longer days, more ways to the entrance
- more time before the first turret activates
- a bit safer for hidding from flying robots
- details in changelog
-
1.0.0
- fully networked turrets
- dont die :)
- fully networked turrets