Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
| Last updated | 2 years ago |
| Total downloads | 56585 |
| Total rating | 5 |
| Categories | Mods Moons |
| Dependency string | InstanceWorld-Trenches-1.6.1 |
| Dependants | 34 other packages depend on this package |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.2.4BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Trenches
Trenches Map with networked turrets
This planet costs less then other paid planets but provides a lot of risk.
Overview
The map consists of two trenches guarded by turrets. One trench can only be used to go back or if you bring a jetpack. The entrance is at the end of the trenches, and two exits are located below one of the turret towers and at the end of the second trench respectively.
I recommend getting a mod that gives some extra sprint since the run is a bit longer than many other maps
Difficulty: S+
Cost: 100
Scrap: 16 - 20
Outdoor Enemies: Old-bird & eyeless Dogs
Weather: Eclipsed & Foggy
2 Emergency entrances.
Transmission: "We found a crack in their defenses to land in, but the turrets are still active. Don't get caught ... or do, it makes no difference for the company."

Old video

Versions:
-
1.6.0 +
- see change log
-
1.5.0
- fixed the dropship location being bugged when landing.
- added some extra detail for the second trench
- made it easier to place a ladder in the second trench
- added a blue guiding line to the walls that guides to the main entrance.
-
1.4.2 v56
- trucks can now spawn (would not recommend using on this map)
- fixed netcode for v56
-
1.4.0
- Bug fixes (more in changelog)
- textures!
- earlier monsters
-
1.2.0
- The day time is back to normal (To fix an LLL bug that results in skipping a day if the daytime is longer. A bit unfortunate for this map)
- The First turret can no longer see you in the ship.
- The Second turret moves slower to make it easier to avoid.
- fixed turret not targeting players at some angles.
- turret damage reduction (25 -> 15)
- attempted to fix a bug that results in turrets getting stuck (untested)
-
1.1.0
- Longer days, more ways to the entrance
- more time before the first turret activates
- a bit safer for hidding from flying robots
- details in changelog
-
1.0.0
- fully networked turrets
- dont die :)
- fully networked turrets