InstanceWorld-Trenches icon

Trenches

[V61] A moon where the entrance is guarded by turrets

CHANGELOG

1.6.1

  • v61 update

1.6.0

  • The Turrets now spawn bullets instead of just creating an impact location. (note: they are primarily visual and have a set stop location)
  • Explosions now have a bit of a delay from firing due to the bullet travel time.
  • The turrets can now miss the player even when fully aligned with the player.
  • Explosions can now push players.
  • Updated LLL implementation and added Extended mod to the moon (was still using the legacy system).
  • Re-Introduced the Space tag to the moon (with the content tag system)
  • Minor performance improvement for lighting.
  • Extra: Trenches now works when debugging with Imperium.

1.5.0

  • fixed the dropship location being bugged when landing.
  • added some extra detail for the second trench
  • made it easier to place a ladder in the second trench
  • added a blue guiding line to the walls that guides to the main entrance.

1.4.2

  • v56 fixes
  • truck can now spawn
  • turned off kidnapper foxes (you have enough to deal with on this map)

1.4.1

  • Footstep audio change from tile to metal.

1.4.0

  • Terrain textures and object textures have been added. (hope you like the new look)
  • Fixed a bug that resulted in players that are entering the facility not getting removed from the turrets target list. This resulted in getting targeted even outside the lightbeam.
  • Outside monsters start spawning earlier.
  • Turred sound bug fixed.

1.2.0

  • The day time is back to normal (To fix an LLL bug that results in skipping a day if the day time is longer then default)
  • The First turret can no longer see you in the ship.
  • The Second turret moves slower to make it easier to avoid.
  • fixed some audio issues
  • Reduced the turrets damage from 25 to 15.
  • Fixed a bug that resulted in turrets not being able to see players at some angles. (This was due to the ship view adding a component on the players head)
  • Players will nonloger be targeted in the ship
  • slightly increased the number of monster spawned outside.
  • (untested) Attempted to fix a bug where the turret can get stuck when switching targets.

1.1.0

  • Initial pause time for the first turrest set for 1 minute 30 seconds so players can get to the entrance faster
  • Increased the time in the day by 20%.
  • Reduced the chance of Old-Birds dropping on you while you are hidding.
  • Reduced the time a turret will stop for at the end of its rotation to 1 second (previously 2)
  • added two paths that allow you to bring back small items a bit faster (very useful for gold bars).
  • increase max loot spawn to 20
  • reduced the facility size slightly

1.0.0

  • Added to game
  • networked turrets added