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InstanceWorld-Trenches-1.6.0 icon

Trenches

[V56] A moon where the entrance is guarded by turrets

Date uploaded 2 months ago
Version 1.6.0
Download link InstanceWorld-Trenches-1.6.0.zip
Downloads 5735
Dependency string InstanceWorld-Trenches-1.6.0

This mod requires the following mods to function

IAmBatby-LethalLevelLoader-1.2.4 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.2.4
Evaisa-LethalLib-0.15.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.15.1
BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Trenches

Trenches Map with networked turrets

This planet costs less then other paid planets but provides a lot of risk.

Overview

The map consists of two trenches guarded by turrets. One trench can only be used to go back or if you bring a jetpack. The entrance is at the end of the trenches, and two exits are located below one of the turret towers and at the end of the second trench respectively.

I recommend getting a mod that gives some extra sprint since the run is a bit longer than many other maps


Difficulty: S+

Cost: 100

Scrap: 16 - 20

Outdoor Enemies: Old-bird & eyeless Dogs

Weather: Eclipsed & Foggy

2 Emergency entrances.


Transmission: "We found a crack in their defenses to land in, but the turrets are still active. Don't get caught ... or do, it makes no difference for the company."

Getting shot at Gif topdown

Old video

Getting shot at Old

Versions:

  • 1.6.0 +

    • see change log
  • 1.5.0

    • fixed the dropship location being bugged when landing.
    • added some extra detail for the second trench
    • made it easier to place a ladder in the second trench
    • added a blue guiding line to the walls that guides to the main entrance.
  • 1.4.2 v56

    • trucks can now spawn (would not recommend using on this map)
    • fixed netcode for v56
  • 1.4.0

    • Bug fixes (more in changelog)
    • textures!
    • earlier monsters
  • 1.2.0

    • The day time is back to normal (To fix an LLL bug that results in skipping a day if the daytime is longer. A bit unfortunate for this map)
    • The First turret can no longer see you in the ship.
    • The Second turret moves slower to make it easier to avoid.
    • fixed turret not targeting players at some angles.
    • turret damage reduction (25 -> 15)
    • attempted to fix a bug that results in turrets getting stuck (untested)
  • 1.1.0

    • Longer days, more ways to the entrance
    • more time before the first turret activates
    • a bit safer for hidding from flying robots
    • details in changelog
  • 1.0.0

    • fully networked turrets
      • dont die :)

CHANGELOG

1.6.1

  • v61 update

1.6.0

  • The Turrets now spawn bullets instead of just creating an impact location. (note: they are primarily visual and have a set stop location)
  • Explosions now have a bit of a delay from firing due to the bullet travel time.
  • The turrets can now miss the player even when fully aligned with the player.
  • Explosions can now push players.
  • Updated LLL implementation and added Extended mod to the moon (was still using the legacy system).
  • Re-Introduced the Space tag to the moon (with the content tag system)
  • Minor performance improvement for lighting.
  • Extra: Trenches now works when debugging with Imperium.

1.5.0

  • fixed the dropship location being bugged when landing.
  • added some extra detail for the second trench
  • made it easier to place a ladder in the second trench
  • added a blue guiding line to the walls that guides to the main entrance.

1.4.2

  • v56 fixes
  • truck can now spawn
  • turned off kidnapper foxes (you have enough to deal with on this map)

1.4.1

  • Footstep audio change from tile to metal.

1.4.0

  • Terrain textures and object textures have been added. (hope you like the new look)
  • Fixed a bug that resulted in players that are entering the facility not getting removed from the turrets target list. This resulted in getting targeted even outside the lightbeam.
  • Outside monsters start spawning earlier.
  • Turred sound bug fixed.

1.2.0

  • The day time is back to normal (To fix an LLL bug that results in skipping a day if the day time is longer then default)
  • The First turret can no longer see you in the ship.
  • The Second turret moves slower to make it easier to avoid.
  • fixed some audio issues
  • Reduced the turrets damage from 25 to 15.
  • Fixed a bug that resulted in turrets not being able to see players at some angles. (This was due to the ship view adding a component on the players head)
  • Players will nonloger be targeted in the ship
  • slightly increased the number of monster spawned outside.
  • (untested) Attempted to fix a bug where the turret can get stuck when switching targets.

1.1.0

  • Initial pause time for the first turrest set for 1 minute 30 seconds so players can get to the entrance faster
  • Increased the time in the day by 20%.
  • Reduced the chance of Old-Birds dropping on you while you are hidding.
  • Reduced the time a turret will stop for at the end of its rotation to 1 second (previously 2)
  • added two paths that allow you to bring back small items a bit faster (very useful for gold bars).
  • increase max loot spawn to 20
  • reduced the facility size slightly

1.0.0

  • Added to game
  • networked turrets added