Date uploaded | 3 months ago |
Version | 1.6.1 |
Download link | InstanceWorld-Trenches-1.6.1.zip |
Downloads | 15223 |
Dependency string | InstanceWorld-Trenches-1.6.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.2.4README
Trenches
Trenches Map with networked turrets
This planet costs less then other paid planets but provides a lot of risk.
Overview
The map consists of two trenches guarded by turrets. One trench can only be used to go back or if you bring a jetpack. The entrance is at the end of the trenches, and two exits are located below one of the turret towers and at the end of the second trench respectively.
I recommend getting a mod that gives some extra sprint since the run is a bit longer than many other maps
Difficulty: S+
Cost: 100
Scrap: 16 - 20
Outdoor Enemies: Old-bird & eyeless Dogs
Weather: Eclipsed & Foggy
2 Emergency entrances.
Transmission: "We found a crack in their defenses to land in, but the turrets are still active. Don't get caught ... or do, it makes no difference for the company."
Old video
Versions:
-
1.6.0 +
- see change log
-
1.5.0
- fixed the dropship location being bugged when landing.
- added some extra detail for the second trench
- made it easier to place a ladder in the second trench
- added a blue guiding line to the walls that guides to the main entrance.
-
1.4.2 v56
- trucks can now spawn (would not recommend using on this map)
- fixed netcode for v56
-
1.4.0
- Bug fixes (more in changelog)
- textures!
- earlier monsters
-
1.2.0
- The day time is back to normal (To fix an LLL bug that results in skipping a day if the daytime is longer. A bit unfortunate for this map)
- The First turret can no longer see you in the ship.
- The Second turret moves slower to make it easier to avoid.
- fixed turret not targeting players at some angles.
- turret damage reduction (25 -> 15)
- attempted to fix a bug that results in turrets getting stuck (untested)
-
1.1.0
- Longer days, more ways to the entrance
- more time before the first turret activates
- a bit safer for hidding from flying robots
- details in changelog
-
1.0.0
- fully networked turrets
- dont die :)
- fully networked turrets
CHANGELOG
1.6.1
- v61 update
1.6.0
- The Turrets now spawn bullets instead of just creating an impact location. (note: they are primarily visual and have a set stop location)
- Explosions now have a bit of a delay from firing due to the bullet travel time.
- The turrets can now miss the player even when fully aligned with the player.
- Explosions can now push players.
- Updated LLL implementation and added Extended mod to the moon (was still using the legacy system).
- Re-Introduced the Space tag to the moon (with the content tag system)
- Minor performance improvement for lighting.
- Extra: Trenches now works when debugging with Imperium.
1.5.0
- fixed the dropship location being bugged when landing.
- added some extra detail for the second trench
- made it easier to place a ladder in the second trench
- added a blue guiding line to the walls that guides to the main entrance.
1.4.2
- v56 fixes
- truck can now spawn
- turned off kidnapper foxes (you have enough to deal with on this map)
1.4.1
- Footstep audio change from tile to metal.
1.4.0
- Terrain textures and object textures have been added. (hope you like the new look)
- Fixed a bug that resulted in players that are entering the facility not getting removed from the turrets target list. This resulted in getting targeted even outside the lightbeam.
- Outside monsters start spawning earlier.
- Turred sound bug fixed.
1.2.0
- The day time is back to normal (To fix an LLL bug that results in skipping a day if the day time is longer then default)
- The First turret can no longer see you in the ship.
- The Second turret moves slower to make it easier to avoid.
- fixed some audio issues
- Reduced the turrets damage from 25 to 15.
- Fixed a bug that resulted in turrets not being able to see players at some angles. (This was due to the ship view adding a component on the players head)
- Players will nonloger be targeted in the ship
- slightly increased the number of monster spawned outside.
- (untested) Attempted to fix a bug where the turret can get stuck when switching targets.
1.1.0
- Initial pause time for the first turrest set for 1 minute 30 seconds so players can get to the entrance faster
- Increased the time in the day by 20%.
- Reduced the chance of Old-Birds dropping on you while you are hidding.
- Reduced the time a turret will stop for at the end of its rotation to 1 second (previously 2)
- added two paths that allow you to bring back small items a bit faster (very useful for gold bars).
- increase max loot spawn to 20
- reduced the facility size slightly
1.0.0
- Added to game
- networked turrets added