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Decompiled source of LandMineUponDeath v1.0.0
Kaboom.dll
Decompiled 2 years agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Kaboom.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Kaboom")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Kaboom")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("7780de8c-278d-4c24-a697-39c05de7178d")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace Kaboom { [BepInPlugin("com.kaboom.plugin", "Kaboom", "1.0.0")] public class AddMineUnderPlayer : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("com.kaboom.plugin"); private static AddMineUnderPlayer instance; internal static void Log(string message) { Logger.CreateLogSource("Kaboom").LogInfo((object)message); } private void Awake() { if ((Object)(object)instance != (Object)null) { instance = this; } Log("\n---------------------------\nKaboom loaded\n---------------------------\n"); harmony.PatchAll(typeof(PlayerControllerBPatch)); harmony.PatchAll(typeof(AddMineUnderPlayer)); } } } namespace Kaboom.Patches { internal class PlayerControllerBPatch : WhoopieCushionItem { private static ArrayList landmines = new ArrayList(); internal static void Log(string message) { Logger.CreateLogSource("Kaboom").LogInfo((object)message); } [HarmonyPatch(typeof(PlayerControllerB), "__rpc_handler_168339603")] [HarmonyPostfix] private static void patch(ref Vector3 ___placeOfDeath) { //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) Log("\n---------------------------\nPLACE OF DEATH: " + ((object)(Vector3)(ref ___placeOfDeath)).ToString() + "\n---------------------------\n"); GameObject val = ((IEnumerable<GameObject>)Resources.FindObjectsOfTypeAll<GameObject>()).FirstOrDefault((Func<GameObject, bool>)((GameObject x) => ((Object)x).name == "Landmine")); Log("\n---------------------------\nLANDMINE PREFAB: " + ((object)val).ToString() + "\n---------------------------\n"); val.transform.rotation = Quaternion.Euler(-90f, 0f, 0f); if ((Object)(object)val != (Object)null) { landmines.Add(Object.Instantiate<GameObject>(val, ___placeOfDeath, val.transform.rotation)); } Vector3 position = val.transform.position; string? text = ((object)(Vector3)(ref position)).ToString(); Quaternion rotation = val.transform.rotation; Log(text + " " + ((object)(Quaternion)(ref rotation)).ToString()); Log("\n---------------------------\nAAAAAAAAAAAAAAAAAAAAAAAAAA\n\n\n\n---------------------------\n"); } [HarmonyPatch(typeof(StartOfRound), "ShipLeave")] [HarmonyPostfix] private static void patch2() { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Expected O, but got Unknown Log("\n---------------------------\nREMOVING LANDMINES\n---------------------------\n"); foreach (GameObject landmine in landmines) { GameObject val = landmine; Object.Destroy((Object)(object)val); } Log("\n---------------------------\nAAAAAAAAAAAAAAAAAAAAAAAAAA\n\n\n\n---------------------------\n"); } } }