Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of SAJ Spongebob Custom Enemy v1.0.3
SAJ.dll
Decompiled 2 years agousing System; using System.Collections; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using LethalLib.Modules; using Microsoft.CodeAnalysis; using SAJ.NetcodePatcher; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("SAJ")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("SAJ for Lethal Company.")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("SAJ")] [assembly: AssemblyTitle("SAJ")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: NetcodePatchedAssembly] internal class <Module> { static <Module>() { } } namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SAJ { internal class ExampleEnemyAI : EnemyAI { private enum State { SearchingForPlayer, StickingInFrontOfPlayer, HeadSwingAttackInProgress } public Transform turnCompass; public Transform attackArea; private float timeSinceHittingLocalPlayer; private float timeSinceNewRandPos; private Vector3 positionRandomness; private Vector3 StalkPos; private Random enemyRandom; private bool isDeadAnimationDone; private void LogIfDebugBuild(string text) { Plugin.Logger.LogInfo((object)text); } public override void Start() { //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Start(); LogIfDebugBuild("Example Enemy Spawned"); timeSinceHittingLocalPlayer = 0f; base.creatureAnimator.SetTrigger("startWalk"); timeSinceNewRandPos = 0f; positionRandomness = new Vector3(0f, 0f, 0f); enemyRandom = new Random(StartOfRound.Instance.randomMapSeed + base.thisEnemyIndex); isDeadAnimationDone = false; base.currentBehaviourStateIndex = 0; ((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null); } public override void Update() { //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Update(); if (base.isEnemyDead) { if (!isDeadAnimationDone) { LogIfDebugBuild("Stopping enemy voice with janky code."); isDeadAnimationDone = true; base.creatureVoice.Stop(); base.creatureVoice.PlayOneShot(base.dieSFX); } return; } timeSinceHittingLocalPlayer += Time.deltaTime; timeSinceNewRandPos += Time.deltaTime; if ((Object)(object)base.targetPlayer != (Object)null && ((EnemyAI)this).PlayerIsTargetable(base.targetPlayer, false, false) && !base.currentSearch.inProgress) { turnCompass.LookAt(((Component)base.targetPlayer.gameplayCamera).transform.position); ((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 4f * Time.deltaTime); } if (base.stunNormalizedTimer > 0f) { base.agent.speed = 0f; } } public override void DoAIInterval() { //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).DoAIInterval(); if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead) { return; } switch (base.currentBehaviourStateIndex) { case 0: base.agent.speed = 3f; if (FoundClosestPlayerInRange(25f)) { LogIfDebugBuild("Start Target Player"); ((EnemyAI)this).StopSearch(base.currentSearch, true); ((EnemyAI)this).SwitchToBehaviourClientRpc(1); } break; case 1: base.agent.speed = 5f; if (!TargetClosestPlayerInAnyCase() || (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) > 20f && !((EnemyAI)this).HasLineOfSightToPosition(((Component)base.targetPlayer).transform.position, 45f, 60, -1f))) { LogIfDebugBuild("Stop Target Player"); ((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null); ((EnemyAI)this).SwitchToBehaviourClientRpc(0); } else { StickingInFrontOfPlayer(); } break; case 2: break; default: LogIfDebugBuild("This Behavior State doesn't exist!"); break; } } private bool FoundClosestPlayerInRange(float range) { //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).TargetClosestPlayer(1.5f, true, 70f); if ((Object)(object)base.targetPlayer == (Object)null) { return false; } return (Object)(object)base.targetPlayer != (Object)null && Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < range; } private bool TargetClosestPlayerInAnyCase() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) base.mostOptimalDistance = 2000f; base.targetPlayer = null; for (int i = 0; i < StartOfRound.Instance.connectedPlayersAmount + 1; i++) { base.tempDist = Vector3.Distance(((Component)this).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position); if (base.tempDist < base.mostOptimalDistance) { base.mostOptimalDistance = base.tempDist; base.targetPlayer = StartOfRound.Instance.allPlayerScripts[i]; } } if ((Object)(object)base.targetPlayer == (Object)null) { return false; } return true; } private void StickingInFrontOfPlayer() { //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)base.targetPlayer == (Object)null) && ((NetworkBehaviour)this).IsOwner && timeSinceNewRandPos > 0.7f) { timeSinceNewRandPos = 0f; if (enemyRandom.Next(0, 5) == 0) { ((MonoBehaviour)this).StartCoroutine(SwingAttack()); } else { positionRandomness = new Vector3((float)enemyRandom.Next(-2, 2), 0f, (float)enemyRandom.Next(-2, 2)); StalkPos = ((Component)base.targetPlayer).transform.position - Vector3.Scale(new Vector3(-5f, 0f, -5f), ((Component)base.targetPlayer).transform.forward) + positionRandomness; } ((EnemyAI)this).SetDestinationToPosition(StalkPos, false); } } private IEnumerator SwingAttack() { ((EnemyAI)this).SwitchToBehaviourClientRpc(2); StalkPos = ((Component)base.targetPlayer).transform.position; ((EnemyAI)this).SetDestinationToPosition(StalkPos, false); yield return (object)new WaitForSeconds(0.5f); if (!base.isEnemyDead) { DoAnimationClientRpc("swingAttack"); yield return (object)new WaitForSeconds(0.35f); SwingAttackHitClientRpc(); if (base.currentBehaviourStateIndex == 2) { ((EnemyAI)this).SwitchToBehaviourClientRpc(1); } } } public override void OnCollideWithPlayer(Collider other) { //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) if (!(timeSinceHittingLocalPlayer < 1f)) { PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false); if ((Object)(object)val != (Object)null) { LogIfDebugBuild("Example Enemy Collision with Player!"); timeSinceHittingLocalPlayer = 0f; val.DamagePlayer(20, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); } } } public override void HitEnemy(int force = 1, PlayerControllerB playerWhoHit = null, bool playHitSFX = false) { ((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX); if (!base.isEnemyDead) { base.enemyHP -= force; if (((NetworkBehaviour)this).IsOwner && base.enemyHP <= 0 && !base.isEnemyDead) { ((MonoBehaviour)this).StopCoroutine(SwingAttack()); ((MonoBehaviour)this).StopCoroutine(base.searchCoroutine); ((EnemyAI)this).KillEnemyOnOwnerClient(false); } } } [ClientRpc] public void DoAnimationClientRpc(string animationName) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2183799532u, val, (RpcDelivery)0); bool flag = animationName != null; ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives)); if (flag) { ((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false); } ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2183799532u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { LogIfDebugBuild("Animation: " + animationName); base.creatureAnimator.SetTrigger(animationName); } } [ClientRpc] public void SwingAttackHitClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3138163616u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3138163616u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost)) { return; } LogIfDebugBuild("SwingAttackHitClientRPC"); int num = 8; Collider[] array = Physics.OverlapBox(attackArea.position, attackArea.localScale, Quaternion.identity, num); if (array.Length == 0) { return; } Collider[] array2 = array; foreach (Collider val3 in array2) { PlayerControllerB val4 = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(val3, false, false); if ((Object)(object)val4 != (Object)null) { LogIfDebugBuild("Swing attack hit player!"); timeSinceHittingLocalPlayer = 0f; val4.DamagePlayer(40, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); } } } protected override void __initializeVariables() { ((EnemyAI)this).__initializeVariables(); } [RuntimeInitializeOnLoadMethod] internal static void InitializeRPCS_ExampleEnemyAI() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected O, but got Unknown NetworkManager.__rpc_func_table.Add(2183799532u, new RpcReceiveHandler(__rpc_handler_2183799532)); NetworkManager.__rpc_func_table.Add(3138163616u, new RpcReceiveHandler(__rpc_handler_3138163616)); } private static void __rpc_handler_2183799532(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { bool flag = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives)); string animationName = null; if (flag) { ((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false); } target.__rpc_exec_stage = (__RpcExecStage)2; ((ExampleEnemyAI)(object)target).DoAnimationClientRpc(animationName); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_3138163616(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { target.__rpc_exec_stage = (__RpcExecStage)2; ((ExampleEnemyAI)(object)target).SwingAttackHitClientRpc(); target.__rpc_exec_stage = (__RpcExecStage)0; } } protected internal override string __getTypeName() { return "ExampleEnemyAI"; } } [BepInPlugin("SAJ", "SAJ", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static Harmony _harmony; public static EnemyType SAJ; internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Assets.PopulateAssets(); SAJ = Assets.MainAssetBundle.LoadAsset<EnemyType>("SAJ"); TerminalNode val = Assets.MainAssetBundle.LoadAsset<TerminalNode>("ExampleEnemyTN"); TerminalKeyword val2 = Assets.MainAssetBundle.LoadAsset<TerminalKeyword>("ExampleEnemyTK"); NetworkPrefabs.RegisterNetworkPrefab(SAJ.enemyPrefab); Enemies.RegisterEnemy(SAJ, 100, (LevelTypes)(-1), (SpawnType)0, val, val2); Logger.LogInfo((object)"Plugin SAJ is loaded!"); Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } } } public static class Assets { public static AssetBundle MainAssetBundle; public static void PopulateAssets() { string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); MainAssetBundle = AssetBundle.LoadFromFile(Path.Combine(directoryName, "modassets")); if ((Object)(object)MainAssetBundle == (Object)null) { Plugin.Logger.LogError((object)"Failed to load custom assets."); } } } public static class PluginInfo { public const string PLUGIN_GUID = "SAJ"; public const string PLUGIN_NAME = "SAJ"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace SAJ.NetcodePatcher { [AttributeUsage(AttributeTargets.Module)] internal class NetcodePatchedAssemblyAttribute : Attribute { } }