using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using IL;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("PlayerStatueScrap")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Mod that adds the player model as scrap")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PlayerStatueScrap")]
[assembly: AssemblyTitle("PlayerStatueScrap")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace PlayerStatueScrap
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("PlayerStatueScrap", "PlayerStatueScrap", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public static AssetBundle Assets { get; private set; }
public static ManualLogSource Log { get; private set; }
public static ConfigFile ConfigFile { get; private set; }
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
ConfigFile = ((BaseUnityPlugin)this).Config;
Assembly executingAssembly = Assembly.GetExecutingAssembly();
using (Stream stream = executingAssembly.GetManifestResourceStream("PlayerStatueScrap.Resources.modassets"))
{
Assets = AssetBundle.LoadFromStream(stream);
}
ScavengerStatue.Init();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin PlayerStatueScrap is loaded!");
}
public static void LogDebug(object data)
{
Log.LogDebug(data);
}
}
internal class ScavengerStatue
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static Func<Instruction, bool> <>9__4_1;
public static Action<GrabbableObject, Random> <>9__4_2;
public static Manipulator <>9__4_0;
internal void <Init>b__4_0(ILContext il)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Expected O, but got Unknown
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
ILCursor val = new ILCursor(il);
val.GotoNext(new Func<Instruction, bool>[1]
{
(Instruction i) => ILPatternMatchingExt.MatchLdstr(i, "Item name: {0}; {1}")
});
val.Emit(OpCodes.Ldloc_2);
val.Emit(OpCodes.Ldarg_0);
val.Emit(OpCodes.Ldfld, typeof(RoundManager).GetField("ScrapValuesRandom"));
val.EmitDelegate<Action<GrabbableObject, Random>>((Action<GrabbableObject, Random>)delegate(GrabbableObject grabObj, Random random)
{
if (alternateSuitsEnabled.Value && grabObj.itemProperties.materialVariants.Length != 0 && random.NextDouble() < (double)chanceAlternateSuit.Value)
{
SkinnedMeshRenderer component = ((Component)grabObj).gameObject.GetComponent<SkinnedMeshRenderer>();
if ((Object)(object)component != (Object)null)
{
((Renderer)component).sharedMaterial = grabObj.itemProperties.materialVariants[random.Next(0, grabObj.itemProperties.materialVariants.Length)];
}
}
});
}
internal bool <Init>b__4_1(Instruction i)
{
return ILPatternMatchingExt.MatchLdstr(i, "Item name: {0}; {1}");
}
internal void <Init>b__4_2(GrabbableObject grabObj, Random random)
{
if (alternateSuitsEnabled.Value && grabObj.itemProperties.materialVariants.Length != 0 && random.NextDouble() < (double)chanceAlternateSuit.Value)
{
SkinnedMeshRenderer component = ((Component)grabObj).gameObject.GetComponent<SkinnedMeshRenderer>();
if ((Object)(object)component != (Object)null)
{
((Renderer)component).sharedMaterial = grabObj.itemProperties.materialVariants[random.Next(0, grabObj.itemProperties.materialVariants.Length)];
}
}
}
}
public static ConfigEntry<bool> enabled;
public static ConfigEntry<int> rarity;
public static ConfigEntry<bool> alternateSuitsEnabled;
public static ConfigEntry<float> chanceAlternateSuit;
public static void Init()
{
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Expected O, but got Unknown
enabled = Plugin.ConfigFile.Bind<bool>("Scavenger Statue", "Enabled", true, "Whether the scavenger statue can spawn as a scrap");
rarity = Plugin.ConfigFile.Bind<int>("Scavenger Statue", "Rarity", 20, "Rarity of the scavenger statue\nValue from 1 to 100");
alternateSuitsEnabled = Plugin.ConfigFile.Bind<bool>("Scavenger Statue", "AlternateSuitsEnabled", true, "Whether the scavenger statue can spawn with alternate suits");
chanceAlternateSuit = Plugin.ConfigFile.Bind<float>("Scavenger Statue", "ChanceAlternateSuit", 0.25f, "Chance for the scavenger statue to spawn with an alternate suit\nValue from 0 to 1");
Item val = Plugin.Assets.LoadAsset<Item>("assets/playerscrap/playerscrap.asset");
NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
if (enabled.Value)
{
Items.RegisterScrap(val, rarity.Value, (LevelTypes)(-1));
}
object obj = <>c.<>9__4_0;
if (obj == null)
{
Manipulator val2 = delegate(ILContext il)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Expected O, but got Unknown
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
ILCursor val3 = new ILCursor(il);
val3.GotoNext(new Func<Instruction, bool>[1]
{
(Instruction i) => ILPatternMatchingExt.MatchLdstr(i, "Item name: {0}; {1}")
});
val3.Emit(OpCodes.Ldloc_2);
val3.Emit(OpCodes.Ldarg_0);
val3.Emit(OpCodes.Ldfld, typeof(RoundManager).GetField("ScrapValuesRandom"));
val3.EmitDelegate<Action<GrabbableObject, Random>>((Action<GrabbableObject, Random>)delegate(GrabbableObject grabObj, Random random)
{
if (alternateSuitsEnabled.Value && grabObj.itemProperties.materialVariants.Length != 0 && random.NextDouble() < (double)chanceAlternateSuit.Value)
{
SkinnedMeshRenderer component = ((Component)grabObj).gameObject.GetComponent<SkinnedMeshRenderer>();
if ((Object)(object)component != (Object)null)
{
((Renderer)component).sharedMaterial = grabObj.itemProperties.materialVariants[random.Next(0, grabObj.itemProperties.materialVariants.Length)];
}
}
});
};
<>c.<>9__4_0 = val2;
obj = (object)val2;
}
RoundManager.SyncScrapValuesClientRpc += (Manipulator)obj;
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "PlayerStatueScrap";
public const string PLUGIN_NAME = "PlayerStatueScrap";
public const string PLUGIN_VERSION = "1.0.0";
}
}