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Decompiled source of PlayerStatueScrap v1.0.0
BepInEx/plugins/PlayerStatueScrap.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using IL; using LethalLib.Modules; using Microsoft.CodeAnalysis; using Mono.Cecil.Cil; using MonoMod.Cil; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("PlayerStatueScrap")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Mod that adds the player model as scrap")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("PlayerStatueScrap")] [assembly: AssemblyTitle("PlayerStatueScrap")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace PlayerStatueScrap { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("PlayerStatueScrap", "PlayerStatueScrap", "1.0.0")] public class Plugin : BaseUnityPlugin { public static AssetBundle Assets { get; private set; } public static ManualLogSource Log { get; private set; } public static ConfigFile ConfigFile { get; private set; } private void Awake() { Log = ((BaseUnityPlugin)this).Logger; ConfigFile = ((BaseUnityPlugin)this).Config; Assembly executingAssembly = Assembly.GetExecutingAssembly(); using (Stream stream = executingAssembly.GetManifestResourceStream("PlayerStatueScrap.Resources.modassets")) { Assets = AssetBundle.LoadFromStream(stream); } ScavengerStatue.Init(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin PlayerStatueScrap is loaded!"); } public static void LogDebug(object data) { Log.LogDebug(data); } } internal class ScavengerStatue { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static Func<Instruction, bool> <>9__4_1; public static Action<GrabbableObject, Random> <>9__4_2; public static Manipulator <>9__4_0; internal void <Init>b__4_0(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); val.GotoNext(new Func<Instruction, bool>[1] { (Instruction i) => ILPatternMatchingExt.MatchLdstr(i, "Item name: {0}; {1}") }); val.Emit(OpCodes.Ldloc_2); val.Emit(OpCodes.Ldarg_0); val.Emit(OpCodes.Ldfld, typeof(RoundManager).GetField("ScrapValuesRandom")); val.EmitDelegate<Action<GrabbableObject, Random>>((Action<GrabbableObject, Random>)delegate(GrabbableObject grabObj, Random random) { if (alternateSuitsEnabled.Value && grabObj.itemProperties.materialVariants.Length != 0 && random.NextDouble() < (double)chanceAlternateSuit.Value) { SkinnedMeshRenderer component = ((Component)grabObj).gameObject.GetComponent<SkinnedMeshRenderer>(); if ((Object)(object)component != (Object)null) { ((Renderer)component).sharedMaterial = grabObj.itemProperties.materialVariants[random.Next(0, grabObj.itemProperties.materialVariants.Length)]; } } }); } internal bool <Init>b__4_1(Instruction i) { return ILPatternMatchingExt.MatchLdstr(i, "Item name: {0}; {1}"); } internal void <Init>b__4_2(GrabbableObject grabObj, Random random) { if (alternateSuitsEnabled.Value && grabObj.itemProperties.materialVariants.Length != 0 && random.NextDouble() < (double)chanceAlternateSuit.Value) { SkinnedMeshRenderer component = ((Component)grabObj).gameObject.GetComponent<SkinnedMeshRenderer>(); if ((Object)(object)component != (Object)null) { ((Renderer)component).sharedMaterial = grabObj.itemProperties.materialVariants[random.Next(0, grabObj.itemProperties.materialVariants.Length)]; } } } } public static ConfigEntry<bool> enabled; public static ConfigEntry<int> rarity; public static ConfigEntry<bool> alternateSuitsEnabled; public static ConfigEntry<float> chanceAlternateSuit; public static void Init() { //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Expected O, but got Unknown enabled = Plugin.ConfigFile.Bind<bool>("Scavenger Statue", "Enabled", true, "Whether the scavenger statue can spawn as a scrap"); rarity = Plugin.ConfigFile.Bind<int>("Scavenger Statue", "Rarity", 20, "Rarity of the scavenger statue\nValue from 1 to 100"); alternateSuitsEnabled = Plugin.ConfigFile.Bind<bool>("Scavenger Statue", "AlternateSuitsEnabled", true, "Whether the scavenger statue can spawn with alternate suits"); chanceAlternateSuit = Plugin.ConfigFile.Bind<float>("Scavenger Statue", "ChanceAlternateSuit", 0.25f, "Chance for the scavenger statue to spawn with an alternate suit\nValue from 0 to 1"); Item val = Plugin.Assets.LoadAsset<Item>("assets/playerscrap/playerscrap.asset"); NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab); if (enabled.Value) { Items.RegisterScrap(val, rarity.Value, (LevelTypes)(-1)); } object obj = <>c.<>9__4_0; if (obj == null) { Manipulator val2 = delegate(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) ILCursor val3 = new ILCursor(il); val3.GotoNext(new Func<Instruction, bool>[1] { (Instruction i) => ILPatternMatchingExt.MatchLdstr(i, "Item name: {0}; {1}") }); val3.Emit(OpCodes.Ldloc_2); val3.Emit(OpCodes.Ldarg_0); val3.Emit(OpCodes.Ldfld, typeof(RoundManager).GetField("ScrapValuesRandom")); val3.EmitDelegate<Action<GrabbableObject, Random>>((Action<GrabbableObject, Random>)delegate(GrabbableObject grabObj, Random random) { if (alternateSuitsEnabled.Value && grabObj.itemProperties.materialVariants.Length != 0 && random.NextDouble() < (double)chanceAlternateSuit.Value) { SkinnedMeshRenderer component = ((Component)grabObj).gameObject.GetComponent<SkinnedMeshRenderer>(); if ((Object)(object)component != (Object)null) { ((Renderer)component).sharedMaterial = grabObj.itemProperties.materialVariants[random.Next(0, grabObj.itemProperties.materialVariants.Length)]; } } }); }; <>c.<>9__4_0 = val2; obj = (object)val2; } RoundManager.SyncScrapValuesClientRpc += (Manipulator)obj; } } public static class PluginInfo { public const string PLUGIN_GUID = "PlayerStatueScrap"; public const string PLUGIN_NAME = "PlayerStatueScrap"; public const string PLUGIN_VERSION = "1.0.0"; } }