
Date uploaded | 3 weeks ago |
Version | 1.1.0 |
Download link | JacobG5-Elasticity-1.1.0.zip |
Downloads | 796 |
Dependency string | JacobG5-Elasticity-1.1.0 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.7
README
171-Elasticity
The origin of the Rubber Rooms: A completely normal experience.
Description:
POPULATION: Rubber
RISK LEVEL: B
POSSIBLE WEATHER: Mild, Foggy, Stormy, & Eclipsed
CONDITIONS: Sanity Draining.
HISTORY: This moon was used to house clinically insane individuals. Because of its growing supply of natural materials, Elasticity was the leading manufacturer of easy-to-construct rubber-padded cells. Elasticity even supplied large complexes such as the one on Motra. After reports of missing people and unnatural occurrences, the facility was abandoned.
FAUNA: Rubber.
COST: 200
Info
This moon is the origin point of the Rubber Rooms. Is it just me or does something feel off?
Nah it's probably just the rats again.
On a serious note, I am aware of some performance issues with this moon and I'm not guaranteeing they will be fixed. This moon is not meant to bee too serious anyways.
For The Best Experience
It is recommended to play this with the Rubber Rooms interior.
For that install Wesley's Interiors here:
Credits
Programming & Design by JacobG5 (Me)
Rubber Rooms Assets provided by Magic Wesley
Corn Assets & Name (Elasticity) provided by Generic GMD
v0xx for updating TerraMesh to allow it to work on this moon.
LunarLights Modular LC Catwalks
CHANGELOG
v1.1.0
- Made corn render opaque cutout.
- Re-enabled the mesh terrain to replace traditional terrain. Special Thanks to Voxx for providing some optimization feedback + creating an update for TerraMesh to allow it to work on this moon!
- GPU Instanced rubber cubes.
- Added config to change elasticity's stretch distance. This is a value capped between 0-100. Default is 50.
- ReadMe Update.
v1.0.3
- Lifted main entrance teleport point up to hopefully prevent clipping through the floor on exit.
- Animation now operates on physics update rather than always.
- Made outter mountains more like plateaus instead of sharp peaks.
- Made longer.
- Removed unused scan node.
v1.0.2
- Added Animation Culling
- Shortened mesh cull distances for corn and some other props.
- Made some parts of the map static.
- Evicted corn out of my walls.
- Reduced filesize.
- Added Guidance poles near the stairs.
v1.0.1
- Fixed items dropping in main area.
v1.0.0 Release
- Initial Release