Last updated | 21 hours ago |
Total downloads | 32506 |
Total rating | 17 |
Categories | Interiors |
Dependency string | Magic_Wesley-WesleysInteriors-1.1.3 |
Dependants | 39 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5IAmBatby-LethalToolbox
A Lethal Company Mod & Editor Tool to provide custom content creators with easily accessible ways to implement features and mechanics without then need for custom code.
Preferred version: 1.0.2IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.2.2README
Wesley's Interiors
This is my attempt at making a few interiors. There is only one interior for now but I plan on doing a few more.
The Toy Store
Watch where you walk.
The Grand Armory
Be very alert.
There might be a syncing issue with the elevator. If so it'll be fixed soon.
If you want some extra chaos you can use this addon made by Zehs!
Credits
-
MrCompost | Sound design
-
Shooshies | Writing and Voice acting
-
Magoroku | Multiplayer testing
-
IAmBatby | Being amazing and making this all possible
-
GenericGMD | Enduring my insanity inducing nonsense and testing
Known Issues
- Elevator works a bit weird atmMy stuff:
Some people suggested I should make a Ko-fi so here it is.
CHANGELOG
1.1.3
- Turrets should no longer fire through objects- Enemies should no longer walk through objects
- Fire exits will lock down once the apparatus has been taken
- More loot rooms have been added
- Scrap no longer spawns randomly around the place
- More fire exit spots were added
- Elevators now have buttons at the bottom
- Turrets should no longer spawn inside containers
1.1.2
- Nukes should now have normal collision- That one shipping container now has collision
- Elevator fix?
- Made the interior slightly smaller
- fixed acid trigger going through walls
- Added more possible fire exit locations
- Fixed some other things as well
1.1.0
- Added the Grand Armory Interior- Toy Store Can now have spike traps
- Toy Store loot spots have been Updated/Changed
- Toy Store is now much smaller by default
1.0.5
- Bullets fired from a turret will now realise that bookshelves are bookshelves and decide not to phase through it (hopefully)1.0.4
- Lowered the shotgun spawn rate1.0.3
- Chest fix1.0.2
- Fixed a few small details1.0.1
- Chest interact is now on the lid- Fixed the weird wall chest in the big loot room
- Added another possible chest spot
- More connectivity
- Cull Factory Support
- Fixed items/turrets spawning at a weird spot in the table loot room
- Decreased trap scanning range
- Initial release