Magic_Wesley-WesleysInteriors icon

WesleysInteriors

A few new interiors.

Last updated a day ago
Total downloads 297622
Total rating 37 
Categories Items Moons Interiors
Dependency string Magic_Wesley-WesleysInteriors-1.2.17
Dependants 175 other packages depend on this package

This mod requires the following mods to function

IAmBatby-LethalLevelLoader-1.2.2 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.2.2
IAmBatby-LethalToolbox-1.0.2 icon
IAmBatby-LethalToolbox

A Lethal Company Mod & Editor Tool to provide custom content creators with easily accessible ways to implement features and mechanics without then need for custom code.

Preferred version: 1.0.2
BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-LethalLib-0.15.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.15.1
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5

README

Wesley's Interiors

The Toy Store

Watch where you walk.

Interior Room
Interior Hallway
Interior Entrance

The Grand Armory

Be very alert.

Interior Hallway
Interior Hallway
Interior Hallway

If you want some extra chaos you can use this addon made by Zehs!

Addon

Credits

  • MrCompost | Sound design

  • Shooshies | Writing and Voice acting

  • Magoroku | Multiplayer testing

  • IAmBatby | Being amazing and making this all possible

  • GenericGMD | Enduring my insanity inducing nonsense and testing

Known Issues

- Elevator works a bit weird atm

My stuff:

Interiors
Infernis
Acidir
Etern
Asteroid13
Gratar
Polarus
Atlantica
Cosmocos
Junic
Gloom
Desolation
Fission
Oldred
Moonpack

Some people suggested I should make a Ko-fi so here it is.

CHANGELOG

1.2.17

- Spike traps are back
- Landmines also exist now

1.2.16

- One of the tiles in toy store could put a bunch of loot in unreachable locations

1.2.15

- Made the main entrance background lights more yellow
- Made it more likely for chests to have loot
- Loot in chests should no longer be able to spawn underneath the chests

1.2.14

- Enemies can no longer walk through certain walls

1.2.11

- wa

1.2.10

- Explosion sound is no longer global

1.2.9

- Ceiling = pain again
- Toy store interior visual details

1.2.8

- Imagine forgetting to update your changelog.. couldn't be me

1.2.7

- Made the toy store smaller so loot is easier to find

1.2.6

- Temp fix for the acid pools in Grand Armory
- You will no longer vanish when standing on the Elevator

1.2.5

- Artifrice

1.2.4

- Small GA material fix

1.2.3

Toys Store
- Added extra doors inside the store part of the interior
- Added the disconnect sound to the apparatus
- The actual project has been updated from v49 to v56 meaning:
- The apparatus will now wake up old birds
- The explosion effect has improved
Grand Armory
- Made the apparatus pull event slightly more dangerous :)
- Probably some other visual things I forgot about

1.2.2

- There can now only be 2 to 8 shotgun traps in the Toy Store

1.2.1

- Solved some navmesh issues in toy store

1.2.0

Toys Store
- The floors should no longer clip through each other
- Added some new tiles for some variety
- Updated some old tiles for some variety
- Added a small tile to the storage section which should add a lot more connectivity and variety in paths
- Red carpets are no longer shiny
- Improved performance a bit
- Slightly increased the default dungeon size to account for the new small tile
Grand Armory
- Added some extra props
- Added CullFactory support
- Added some extra variation to square catwalk tiles
- Idk just have fun

1.1.19

- Changed Toy Store apparatus color

1.1.18

- Changed GA apparatus color
- Increased GA apparatus value to 280
- Updated the GA generation to be more diverse at the entrance (hopefully)

1.1.17

- Enemies should no longer walk through containers or walls

1.1.16

- Now GA entrance turrets are gone too :(
- Turrets in TS should no longer spawn in walls or objects

1.1.15

- I love Grand Armory container turrets! but I had to remove them :(

1.1.14

- It was desynced.. Whoopsies.. Hopefully fixed now

1.1.13

- Added a lovely new tile to the Toy Store which I haven't properly tested so do yell at me if it's broken in any way (it's probably fine though)

1.1.12

- Added a few more chests
- You can now hide in chests (enemies will lose you if you close the lid)
- Loot rooms now have more logical loot spawns
- (:<

1.1.11

- Wa

1.1.10

- Added some extra decoration to the GA

1.1.9

- Loot should now properly spawn on cabinets

1.1.8

- Minor fixes

1.1.7

- Added the recharge station tile

1.1.6

- Alright, just throwing this new size at the wall for the GA, please let me know if it's too big

1.1.5

- Grand Armory got slightly bigger again
- Added some variation to loot room server racks
- The apparatus tile and elevator tile are less likely to be at the very start
- Added another loot room
- Loot rooms will no longer always have 4 storage shelves
- Some balancing things

1.1.4

- Now using extendedmod, teh game should no longer get stuck on randomseed
- Grand Armory got slightly bigger
- Old configs are no longer used

1.1.3

- Turrets should no longer fire through objects
- Enemies should no longer walk through objects
- Fire exits will lock down once the apparatus has been taken
- More loot rooms have been added
- Scrap no longer spawns randomly around the place
- More fire exit spots were added
- Elevators now have buttons at the bottom
- Turrets should no longer spawn inside containers

1.1.2

- Nukes should now have normal collision
- That one shipping container now has collision
- Elevator fix?
- Made the interior slightly smaller
- fixed acid trigger going through walls
- Added more possible fire exit locations
- Fixed some other things as well

1.1.0

- Added the Grand Armory Interior
- Toy Store Can now have spike traps
- Toy Store loot spots have been Updated/Changed
- Toy Store is now much smaller by default

1.0.5

- Bullets fired from a turret will now realise that bookshelves are bookshelves and decide not to phase through it (hopefully)

1.0.4

- Lowered the shotgun spawn rate

1.0.3

- Chest fix

1.0.2

- Fixed a few small details

1.0.1

- Chest interact is now on the lid
- Fixed the weird wall chest in the big loot room
- Added another possible chest spot
- More connectivity
- Cull Factory Support
- Fixed items/turrets spawning at a weird spot in the table loot room
- Decreased trap scanning range
- Initial release

1.0.0

- Initial release