Magic_Wesley-WesleysInteriors icon

WesleysInteriors

A few new interiors.

Last updated 21 hours ago
Total downloads 32506
Total rating 17 
Categories Interiors
Dependency string Magic_Wesley-WesleysInteriors-1.1.3
Dependants 39 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
Evaisa-LethalLib-0.15.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.15.1
IAmBatby-LethalToolbox-1.0.2 icon
IAmBatby-LethalToolbox

A Lethal Company Mod & Editor Tool to provide custom content creators with easily accessible ways to implement features and mechanics without then need for custom code.

Preferred version: 1.0.2
IAmBatby-LethalLevelLoader-1.2.2 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.2.2

README

Wesley's Interiors

This is my attempt at making a few interiors. There is only one interior for now but I plan on doing a few more.

The Toy Store

Watch where you walk.

Interior Room
Interior Hallway
Interior Entrance

The Grand Armory

Be very alert.

Interior Hallway
Interior Hallway
Interior Hallway

There might be a syncing issue with the elevator. If so it'll be fixed soon.

If you want some extra chaos you can use this addon made by Zehs!

Addon

Credits

  • MrCompost | Sound design

  • Shooshies | Writing and Voice acting

  • Magoroku | Multiplayer testing

  • IAmBatby | Being amazing and making this all possible

  • GenericGMD | Enduring my insanity inducing nonsense and testing

Known Issues

- Elevator works a bit weird atm

My stuff:

Interiors
Infernis
Acidir
Etern
Asteroid13
Gratar
Polarus
Atlantica
Cosmocos
Junic
Gloom
Desolation
Fission
Oldred
Moonpack

Some people suggested I should make a Ko-fi so here it is.

CHANGELOG

1.1.3

- Turrets should no longer fire through objects
- Enemies should no longer walk through objects
- Fire exits will lock down once the apparatus has been taken
- More loot rooms have been added
- Scrap no longer spawns randomly around the place
- More fire exit spots were added
- Elevators now have buttons at the bottom
- Turrets should no longer spawn inside containers

1.1.2

- Nukes should now have normal collision
- That one shipping container now has collision
- Elevator fix?
- Made the interior slightly smaller
- fixed acid trigger going through walls
- Added more possible fire exit locations
- Fixed some other things as well

1.1.0

- Added the Grand Armory Interior
- Toy Store Can now have spike traps
- Toy Store loot spots have been Updated/Changed
- Toy Store is now much smaller by default

1.0.5

- Bullets fired from a turret will now realise that bookshelves are bookshelves and decide not to phase through it (hopefully)

1.0.4

- Lowered the shotgun spawn rate

1.0.3

- Chest fix

1.0.2

- Fixed a few small details

1.0.1

- Chest interact is now on the lid
- Fixed the weird wall chest in the big loot room
- Added another possible chest spot
- More connectivity
- Cull Factory Support
- Fixed items/turrets spawning at a weird spot in the table loot room
- Decreased trap scanning range
- Initial release

1.0.0

- Initial release