Decompiled source of HalfLife2 LethalCombine v1.1.1

BepInEx/plugins/HL2-LethalCombine.dll

Decompiled 4 days ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("HL2-LethalCombine")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HL2-LethalCombine")]
[assembly: AssemblyTitle("HL2-LethalCombine")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace HL2_LethalCombine
{
	public abstract class OverwatchReplacement : BodyReplacementBase
	{
		private readonly string model_name;

		public OverwatchReplacement(string model)
		{
			model_name = model;
		}

		protected override GameObject LoadAssetsAndReturnModel()
		{
			return Assets.MainAssetBundle.LoadAsset<GameObject>(model_name);
		}

		protected override void OnEmoteStart(int emoteId)
		{
			if (Plugin.enableEmoteVFX.Value)
			{
				if (emoteId == 1)
				{
					AudioClip randomAudio = Assets.commonVFX_Dance.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
					((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
				}
				if (emoteId == 2)
				{
					AudioClip randomAudio2 = Assets.commonVFX_Point.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
					((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
				}
			}
		}

		protected override void OnDeath()
		{
			if (Plugin.enableDeathVFX.Value)
			{
				AudioSource componentInChildren = base.replacementDeadBody.GetComponentInChildren<AudioSource>();
				if (componentInChildren != null)
				{
					componentInChildren.PlayOneShot(Assets.soldierVFX_Death.GetRandomAudio(StartOfRound.Instance.randomMapSeed), 0.8f);
				}
			}
		}

		protected override void OnDamageTaken(bool dead)
		{
			if (Plugin.enableHurtVFX.Value)
			{
				AudioSource componentInChildren = base.replacementModel.GetComponentInChildren<AudioSource>();
				if (componentInChildren != null)
				{
					componentInChildren.PlayOneShot(Assets.soldierVFX_Hurt.GetRandomAudio(StartOfRound.Instance.randomMapSeed), 0.8f);
				}
			}
		}
	}
	public class CombineSoldierReplacement : OverwatchReplacement
	{
		public CombineSoldierReplacement()
			: base("CombineSoldier")
		{
		}
	}
	public class CombineEliteReplacement : OverwatchReplacement
	{
		public CombineEliteReplacement()
			: base("CombineElite")
		{
		}
	}
	public class CombineShotgunSoldierReplacement : OverwatchReplacement
	{
		public CombineShotgunSoldierReplacement()
			: base("CombineSoldier_Shotgun")
		{
		}
	}
	public class CombinePrisonGuardReplacement : OverwatchReplacement
	{
		public CombinePrisonGuardReplacement()
			: base("CombineSoldier_Prison")
		{
		}
	}
	public class CombineMetrocopReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "CombineMetrocop";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void OnEmoteStart(int emoteId)
		{
			if (Plugin.enableEmoteVFX.Value)
			{
				if (emoteId == 1)
				{
					AudioClip randomAudio = Assets.commonVFX_Dance.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
					((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
				}
				if (emoteId == 2)
				{
					AudioClip randomAudio2 = Assets.commonVFX_Point.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
					((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
				}
			}
		}

		protected override void OnDeath()
		{
			if (Plugin.enableDeathVFX.Value)
			{
				AudioSource componentInChildren = base.replacementDeadBody.GetComponentInChildren<AudioSource>();
				if (componentInChildren != null)
				{
					componentInChildren.PlayOneShot(Assets.metropoliceVFX_Death.GetRandomAudio(StartOfRound.Instance.randomMapSeed), 0.8f);
				}
			}
		}

		protected override void OnDamageTaken(bool dead)
		{
			if (Plugin.enableHurtVFX.Value)
			{
				AudioSource componentInChildren = base.replacementModel.GetComponentInChildren<AudioSource>();
				if (componentInChildren != null)
				{
					componentInChildren.PlayOneShot(Assets.metropoliceVFX_Hurt.GetRandomAudio(StartOfRound.Instance.randomMapSeed), 0.8f);
				}
			}
		}
	}
	[BepInPlugin("com.jakeyfloofle.lethalcombine", "HalfLife2_LethalCombine", "1.1.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableDeathVFX { get; private set; }

		public static ConfigEntry<bool> enableHurtVFX { get; private set; }

		public static ConfigEntry<bool> enableEmoteVFX { get; private set; }

		private static void InitConfig()
		{
			enableDeathVFX = config.Bind<bool>("Effects", "Death SFX", true, "Enable sound effects on death");
			enableHurtVFX = config.Bind<bool>("Effects", "Hurt SFX", false, "Enable sound effects when taking damage");
			enableEmoteVFX = config.Bind<bool>("Effects", "Emote SFX", true, "Enable sound effects when emoting");
		}

		private void Awake()
		{
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("Combine Prison Guard", typeof(CombinePrisonGuardReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Combine Shotgun Soldier", typeof(CombineShotgunSoldierReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Combine Soldier", typeof(CombineSoldierReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Combine Elite", typeof(CombineEliteReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Metrocop", typeof(CombineMetrocopReplacement));
			Harmony val = new Harmony("com.jakeyfloofle.lethalcombine");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.jakeyfloofle.lethalcombine is loaded!");
		}
	}
	public static class Assets
	{
		public class RandomAudioClip
		{
			private List<AudioClip> audioClipList = new List<AudioClip>();

			public AudioClip GetRandomAudio(int seed)
			{
				Random random = new Random();
				int index = random.Next(audioClipList.Count);
				return audioClipList[index];
			}

			public void AddAudio(string name)
			{
				AudioClip audioClipFromName = GetAudioClipFromName(name);
				if ((Object)(object)audioClipFromName != (Object)null)
				{
					audioClipList.Add(audioClipFromName);
					Console.WriteLine("ADDED CLIP " + ((Object)audioClipFromName).name);
				}
			}
		}

		public static string mainAssetBundleName = "lethalcombine";

		public static AssetBundle MainAssetBundle = null;

		public static RandomAudioClip commonVFX_Dance = new RandomAudioClip();

		public static RandomAudioClip commonVFX_Point = new RandomAudioClip();

		public static RandomAudioClip soldierVFX_Death = new RandomAudioClip();

		public static RandomAudioClip soldierVFX_Hurt = new RandomAudioClip();

		public static RandomAudioClip metropoliceVFX_Death = new RandomAudioClip();

		public static RandomAudioClip metropoliceVFX_Hurt = new RandomAudioClip();

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
			commonVFX_Dance.AddAudio("chuckle");
			commonVFX_Dance.AddAudio("finalverdictadministered");
			commonVFX_Point.AddAudio("dontmove");
			commonVFX_Point.AddAudio("freeman");
			commonVFX_Point.AddAudio("getoutofhere");
			commonVFX_Point.AddAudio("holdit");
			commonVFX_Point.AddAudio("holditrightthere");
			commonVFX_Point.AddAudio("pickupthecan1");
			commonVFX_Point.AddAudio("watchit");
			soldierVFX_Death.AddAudio("ow_die1");
			soldierVFX_Death.AddAudio("ow_die2");
			soldierVFX_Death.AddAudio("ow_die3");
			soldierVFX_Hurt.AddAudio("ow_pain1");
			soldierVFX_Hurt.AddAudio("ow_pain2");
			soldierVFX_Hurt.AddAudio("ow_pain3");
			metropoliceVFX_Death.AddAudio("mp_die1");
			metropoliceVFX_Death.AddAudio("mp_die2");
			metropoliceVFX_Death.AddAudio("mp_die3");
			metropoliceVFX_Death.AddAudio("mp_die4");
			metropoliceVFX_Hurt.AddAudio("mp_pain1");
			metropoliceVFX_Hurt.AddAudio("mp_pain2");
			metropoliceVFX_Hurt.AddAudio("mp_pain3");
			metropoliceVFX_Hurt.AddAudio("mp_pain4");
		}

		public static AudioClip GetAudioClipFromName(string name)
		{
			Object obj = MainAssetBundle.LoadAsset(name);
			return (AudioClip)(object)((obj is AudioClip) ? obj : null);
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}