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Decompiled source of HalfLife2 LethalCombine v1.1.1
BepInEx/plugins/HL2-LethalCombine.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("HL2-LethalCombine")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("HL2-LethalCombine")] [assembly: AssemblyTitle("HL2-LethalCombine")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace HL2_LethalCombine { public abstract class OverwatchReplacement : BodyReplacementBase { private readonly string model_name; public OverwatchReplacement(string model) { model_name = model; } protected override GameObject LoadAssetsAndReturnModel() { return Assets.MainAssetBundle.LoadAsset<GameObject>(model_name); } protected override void OnEmoteStart(int emoteId) { if (Plugin.enableEmoteVFX.Value) { if (emoteId == 1) { AudioClip randomAudio = Assets.commonVFX_Dance.GetRandomAudio(StartOfRound.Instance.randomMapSeed); ((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f); } if (emoteId == 2) { AudioClip randomAudio2 = Assets.commonVFX_Point.GetRandomAudio(StartOfRound.Instance.randomMapSeed); ((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f); } } } protected override void OnDeath() { if (Plugin.enableDeathVFX.Value) { AudioSource componentInChildren = base.replacementDeadBody.GetComponentInChildren<AudioSource>(); if (componentInChildren != null) { componentInChildren.PlayOneShot(Assets.soldierVFX_Death.GetRandomAudio(StartOfRound.Instance.randomMapSeed), 0.8f); } } } protected override void OnDamageTaken(bool dead) { if (Plugin.enableHurtVFX.Value) { AudioSource componentInChildren = base.replacementModel.GetComponentInChildren<AudioSource>(); if (componentInChildren != null) { componentInChildren.PlayOneShot(Assets.soldierVFX_Hurt.GetRandomAudio(StartOfRound.Instance.randomMapSeed), 0.8f); } } } } public class CombineSoldierReplacement : OverwatchReplacement { public CombineSoldierReplacement() : base("CombineSoldier") { } } public class CombineEliteReplacement : OverwatchReplacement { public CombineEliteReplacement() : base("CombineElite") { } } public class CombineShotgunSoldierReplacement : OverwatchReplacement { public CombineShotgunSoldierReplacement() : base("CombineSoldier_Shotgun") { } } public class CombinePrisonGuardReplacement : OverwatchReplacement { public CombinePrisonGuardReplacement() : base("CombineSoldier_Prison") { } } public class CombineMetrocopReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "CombineMetrocop"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void OnEmoteStart(int emoteId) { if (Plugin.enableEmoteVFX.Value) { if (emoteId == 1) { AudioClip randomAudio = Assets.commonVFX_Dance.GetRandomAudio(StartOfRound.Instance.randomMapSeed); ((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f); } if (emoteId == 2) { AudioClip randomAudio2 = Assets.commonVFX_Point.GetRandomAudio(StartOfRound.Instance.randomMapSeed); ((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f); } } } protected override void OnDeath() { if (Plugin.enableDeathVFX.Value) { AudioSource componentInChildren = base.replacementDeadBody.GetComponentInChildren<AudioSource>(); if (componentInChildren != null) { componentInChildren.PlayOneShot(Assets.metropoliceVFX_Death.GetRandomAudio(StartOfRound.Instance.randomMapSeed), 0.8f); } } } protected override void OnDamageTaken(bool dead) { if (Plugin.enableHurtVFX.Value) { AudioSource componentInChildren = base.replacementModel.GetComponentInChildren<AudioSource>(); if (componentInChildren != null) { componentInChildren.PlayOneShot(Assets.metropoliceVFX_Hurt.GetRandomAudio(StartOfRound.Instance.randomMapSeed), 0.8f); } } } } [BepInPlugin("com.jakeyfloofle.lethalcombine", "HalfLife2_LethalCombine", "1.1.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableDeathVFX { get; private set; } public static ConfigEntry<bool> enableHurtVFX { get; private set; } public static ConfigEntry<bool> enableEmoteVFX { get; private set; } private static void InitConfig() { enableDeathVFX = config.Bind<bool>("Effects", "Death SFX", true, "Enable sound effects on death"); enableHurtVFX = config.Bind<bool>("Effects", "Hurt SFX", false, "Enable sound effects when taking damage"); enableEmoteVFX = config.Bind<bool>("Effects", "Emote SFX", true, "Enable sound effects when emoting"); } private void Awake() { //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Combine Prison Guard", typeof(CombinePrisonGuardReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Combine Shotgun Soldier", typeof(CombineShotgunSoldierReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Combine Soldier", typeof(CombineSoldierReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Combine Elite", typeof(CombineEliteReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Metrocop", typeof(CombineMetrocopReplacement)); Harmony val = new Harmony("com.jakeyfloofle.lethalcombine"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.jakeyfloofle.lethalcombine is loaded!"); } } public static class Assets { public class RandomAudioClip { private List<AudioClip> audioClipList = new List<AudioClip>(); public AudioClip GetRandomAudio(int seed) { Random random = new Random(); int index = random.Next(audioClipList.Count); return audioClipList[index]; } public void AddAudio(string name) { AudioClip audioClipFromName = GetAudioClipFromName(name); if ((Object)(object)audioClipFromName != (Object)null) { audioClipList.Add(audioClipFromName); Console.WriteLine("ADDED CLIP " + ((Object)audioClipFromName).name); } } } public static string mainAssetBundleName = "lethalcombine"; public static AssetBundle MainAssetBundle = null; public static RandomAudioClip commonVFX_Dance = new RandomAudioClip(); public static RandomAudioClip commonVFX_Point = new RandomAudioClip(); public static RandomAudioClip soldierVFX_Death = new RandomAudioClip(); public static RandomAudioClip soldierVFX_Hurt = new RandomAudioClip(); public static RandomAudioClip metropoliceVFX_Death = new RandomAudioClip(); public static RandomAudioClip metropoliceVFX_Hurt = new RandomAudioClip(); private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } commonVFX_Dance.AddAudio("chuckle"); commonVFX_Dance.AddAudio("finalverdictadministered"); commonVFX_Point.AddAudio("dontmove"); commonVFX_Point.AddAudio("freeman"); commonVFX_Point.AddAudio("getoutofhere"); commonVFX_Point.AddAudio("holdit"); commonVFX_Point.AddAudio("holditrightthere"); commonVFX_Point.AddAudio("pickupthecan1"); commonVFX_Point.AddAudio("watchit"); soldierVFX_Death.AddAudio("ow_die1"); soldierVFX_Death.AddAudio("ow_die2"); soldierVFX_Death.AddAudio("ow_die3"); soldierVFX_Hurt.AddAudio("ow_pain1"); soldierVFX_Hurt.AddAudio("ow_pain2"); soldierVFX_Hurt.AddAudio("ow_pain3"); metropoliceVFX_Death.AddAudio("mp_die1"); metropoliceVFX_Death.AddAudio("mp_die2"); metropoliceVFX_Death.AddAudio("mp_die3"); metropoliceVFX_Death.AddAudio("mp_die4"); metropoliceVFX_Hurt.AddAudio("mp_pain1"); metropoliceVFX_Hurt.AddAudio("mp_pain2"); metropoliceVFX_Hurt.AddAudio("mp_pain3"); metropoliceVFX_Hurt.AddAudio("mp_pain4"); } public static AudioClip GetAudioClipFromName(string name) { Object obj = MainAssetBundle.LoadAsset(name); return (AudioClip)(object)((obj is AudioClip) ? obj : null); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }