JaredIsCoding-FishInABarrel icon

FishInABarrel

A Lethal Company mod to play hide and seek! Remove enemies, infinite sprint, infinite ammo, clock display, and more.

Last updated 9 months ago
Total downloads 1885
Total rating 1 
Categories Mods BepInEx
Dependency string JaredIsCoding-FishInABarrel-1.0.4
Dependants 1 other package depends on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-LethalLib-0.14.2 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.14.2

README

Fish In a Barrel

Latest Version Total Downloads

A Lethal Company mod for hide and seek! Remove enemies, infinite sprint, infinite ammo, clock display, and more.

Gameplay Modifications

  • Order yourself a shotgun in the terminal and take on the role of the seeker. It's like shooting fish in a barrel!
  • Time of Day clock always visible
  • Inverse teleporter is on the ship at the beginning of the game
  • Inverse teleporter does not remove player inventory
  • Keys are not removed from inventory after use
  • Remove inverse teleporter cooldown
  • Remove all facility enemies
  • Remove beehives
  • Infinite quota deadline
  • Infinite sprinting
  • Infinite shotgun ammo
  • Infinite flashlight battery
  • Infinite boombox battery

Recommended Additional Mods

Here's an r2modman profile code for your convenience, if you prefer: 018dbfd5-6872-af70-d793-35176a6c32f1

Suggested Hide N Seek Rules

Hiders

  • Hiders are given until 10am to hide within the facility
  • Hiders must enter through the main entrance or inverse teleporter
  • Hiders must not exit the facility after entering
  • Hiders can optionally tinker with the facility by disabling light panels or removing the apparatus
  • Hiders can optionally use keys
  • Hiders can optionally use flashlights

Seeker(s)

  • Seekers must not enter the facility until 10am
  • Seekers must not use the ship monitor to find hiders
  • Seekers must only enter the facility through the main entrance
  • Seekers can optionally carry a flashlight or boombox in their dedicated item slots

Gameplay and Winning

  • As a seeker, if you kill all hiders you receive a point.
  • When one hider is left, the deceased hiders must vote for the ship to leave. If the remaining hider survives until the ship has left, they receive a point.
  • In the event the seeker dies, all remaining hiders receive a point.
  • Play as many rounds as you like. The employee with the most points at the end is the winner.

To-Do

  • Add built in points tracking
  • Add overlay for points display
  • Allow configuration of mod adjustments in settings menu