


Hello, and welcome to the first public version of Spiner!
The Spiner patrols quietly until it spots a player. Once locked, it enters Stalking mode, silently following and building tension. When its stalking meter is full, it transitions into Kidnapping, grabs the player, and begins Transport. If all other players die during this time, it eventually releases the captive and flees (Runaway).
After being killed once, the Spiner resurrects in a faster, deadlier form. During transport, it starts a lethal countdown — when the timer hits zero, the victim is instantly executed before the creature returns to Patrol. If the player drifts too far or disconnects, the Spiner releases them and enters Runaway mode.

Adds the Spiner — a fully custom enemy for Lethal Company, featuring new AI states, animations, and sounds.
Designed to bring tension, unpredictability, and a dark twist to your runs.

SpinerVisual.dll into your BepInEx/plugins folderspiner asset folder next to the .dllThe Spiner patrols quietly until it detects a player.
Once locked, it stalks in silence before kidnapping its prey.
If killed... run.
“You thought it was gone. It was only watching.”
A config file is generated at BepInEx/config/Jeez.Spiner.cfg after the first launch.
You can tweak:
✅ Optional: If you have LethalConfig installed, in-game sliders are available for:
(SpawnWeight is currently configurable via the config file only.)
This project is open source under the MIT License.
All custom content © 2026 Jeez.