using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("NoLockedDoors")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("NoLockedDoors")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("8f17286f-ea8e-47e7-943f-738b19f2d509")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace NoLockedDoors;
[BepInPlugin("Jefvaia.NoLockedDoors", "NoLockedDoors", "1.1.1")]
public class NoLockMod : BaseUnityPlugin
{
private readonly Harmony harmony = new Harmony("Jefvaia.NoLockedDoors");
private static NoLockMod Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Jefvaia.NoLockedDoors");
mls.LogInfo((object)"Unlocking all doors...");
harmony.PatchAll(typeof(NoLockMod));
harmony.PatchAll(typeof(LockedDoorPatch));
}
}
[HarmonyPatch(typeof(DoorLock), "LockDoor")]
public static class LockedDoorPatch
{
[HarmonyPostfix]
public static void LockDoorPostfix(DoorLock __instance)
{
__instance.UnlockDoorServerRpc();
}
}