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Decompiled source of NoLockedDoors v1.1.1
NoLockedDoors.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("NoLockedDoors")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("NoLockedDoors")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("8f17286f-ea8e-47e7-943f-738b19f2d509")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace NoLockedDoors; [BepInPlugin("Jefvaia.NoLockedDoors", "NoLockedDoors", "1.1.1")] public class NoLockMod : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("Jefvaia.NoLockedDoors"); private static NoLockMod Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Jefvaia.NoLockedDoors"); mls.LogInfo((object)"Unlocking all doors..."); harmony.PatchAll(typeof(NoLockMod)); harmony.PatchAll(typeof(LockedDoorPatch)); } } [HarmonyPatch(typeof(DoorLock), "LockDoor")] public static class LockedDoorPatch { [HarmonyPostfix] public static void LockDoorPostfix(DoorLock __instance) { __instance.UnlockDoorServerRpc(); } }