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Decompiled source of QuotaRemaster v1.0.4
QuotaRemaster.dll
Decompiled a year agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using LethalConfig; using LethalConfig.ConfigItems; using LethalConfig.ConfigItems.Options; using QuotaRemaster.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("QuotaRemaster")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("QuotaRemaster")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("16ad82b4-5f6b-4f56-a2ed-cb7a4da7d7ea")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace QuotaRemaster { [BepInPlugin("fr.jerem2206.QuotaRemaster", "Quota Remaster", "1.0.4")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class QuotaRemaster : BaseUnityPlugin { private const string ModGUID = "fr.jerem2206.QuotaRemaster"; private const string ModName = "Quota Remaster"; private const string ModVersion = "1.0.4"; private readonly Harmony harmony = new Harmony("fr.jerem2206.QuotaRemaster"); private static QuotaRemaster Instance; internal ManualLogSource mls; private ConfigEntry<int> startingQuotaConfig; private ConfigEntry<float> baseIncreaseConfig; private ConfigEntry<float> increaseSteepnessConfig; private ConfigEntry<float> randomizerMultiplierConfig; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Expected O, but got Unknown //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Expected O, but got Unknown //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Expected O, but got Unknown //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Expected O, but got Unknown //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Expected O, but got Unknown //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Expected O, but got Unknown //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_012d: Expected O, but got Unknown //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Expected O, but got Unknown //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Expected O, but got Unknown //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Expected O, but got Unknown //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Expected O, but got Unknown //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Expected O, but got Unknown //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Expected O, but got Unknown //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Expected O, but got Unknown //IL_018c: Unknown result type (might be due to invalid IL or missing references) //IL_0199: Expected O, but got Unknown //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Expected O, but got Unknown if ((Object)Instance == (Object)null) { Instance = this; } mls = ((BaseUnityPlugin)this).Logger; mls.LogInfo((object)"Quota Remaster v1.0.4 loaded!"); startingQuotaConfig = ((BaseUnityPlugin)this).Config.Bind<int>("Quota Settings", "StartingQuota", 100, "The initial quota at the start of the game."); baseIncreaseConfig = ((BaseUnityPlugin)this).Config.Bind<float>("Quota Settings", "BaseIncrease", 25f, "The minimum amount by which the quota increases each round."); increaseSteepnessConfig = ((BaseUnityPlugin)this).Config.Bind<float>("Quota Settings", "IncreaseSteepness", 1f, "Controls how quickly quotas grow between rounds."); randomizerMultiplierConfig = ((BaseUnityPlugin)this).Config.Bind<float>("Quota Settings", "RandomizerMultiplier", 0f, "Multiplier for randomizing quotas."); ConfigEntry<int> obj = startingQuotaConfig; IntInputFieldOptions val = new IntInputFieldOptions(); ((BaseRangeOptions<int>)val).Min = 0; ((BaseRangeOptions<int>)val).Max = 10000; ((BaseOptions)val).RequiresRestart = false; LethalConfigManager.AddConfigItem((BaseConfigItem)new IntInputFieldConfigItem(obj, val)); ConfigEntry<float> obj2 = baseIncreaseConfig; FloatInputFieldOptions val2 = new FloatInputFieldOptions(); ((BaseRangeOptions<float>)val2).Min = 0f; ((BaseRangeOptions<float>)val2).Max = 10000f; ((BaseOptions)val2).RequiresRestart = false; LethalConfigManager.AddConfigItem((BaseConfigItem)new FloatInputFieldConfigItem(obj2, val2)); ConfigEntry<float> obj3 = increaseSteepnessConfig; FloatInputFieldOptions val3 = new FloatInputFieldOptions(); ((BaseRangeOptions<float>)val3).Min = 0f; ((BaseRangeOptions<float>)val3).Max = 10000f; ((BaseOptions)val3).RequiresRestart = false; LethalConfigManager.AddConfigItem((BaseConfigItem)new FloatInputFieldConfigItem(obj3, val3)); ConfigEntry<float> obj4 = randomizerMultiplierConfig; FloatInputFieldOptions val4 = new FloatInputFieldOptions(); ((BaseRangeOptions<float>)val4).Min = 0f; ((BaseRangeOptions<float>)val4).Max = 10000f; ((BaseOptions)val4).RequiresRestart = false; LethalConfigManager.AddConfigItem((BaseConfigItem)new FloatInputFieldConfigItem(obj4, val4)); harmony.PatchAll(typeof(TimeOfDayPatch)); } public static int GetStartingQuota() { return Instance.startingQuotaConfig.Value; } public static float GetBaseIncrease() { return Instance.baseIncreaseConfig.Value; } public static float GetIncreaseSteepness() { return Instance.increaseSteepnessConfig.Value; } public static float GetRandomizerMultiplier() { return Instance.randomizerMultiplierConfig.Value; } } } namespace QuotaRemaster.Patches { [HarmonyPatch(typeof(TimeOfDay))] internal class TimeOfDayPatch { [HarmonyPatch("Awake")] [HarmonyPostfix] private static void AwakePatch(ref TimeOfDay __instance) { __instance.quotaVariables.startingQuota = QuotaRemaster.GetStartingQuota(); __instance.quotaVariables.baseIncrease = QuotaRemaster.GetBaseIncrease(); __instance.quotaVariables.increaseSteepness = QuotaRemaster.GetIncreaseSteepness(); __instance.quotaVariables.randomizerMultiplier = QuotaRemaster.GetRandomizerMultiplier(); } } }