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Decompiled source of ExplodeSundling v1.0.0
plugins/ExplodeSundling.dll
Decompiled 2 hours agousing System; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using TMPro; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ExplodeSundling")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ExplodeSundling")] [assembly: AssemblyTitle("ExplodeSundling")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ExplodeSundling { [BepInPlugin("com.friendgroup.explodesundling", "ExplodeSundling", "1.0.0")] public class ExplodeSundlingPlugin : BaseUnityPlugin { internal static ManualLogSource Log; private readonly Harmony harmony = new Harmony("com.friendgroup.explodesundling"); private void Awake() { Log = ((BaseUnityPlugin)this).Logger; harmony.PatchAll(); Log.LogInfo((object)"ExplodeSundling v1.0.0 loaded. Sundling doesn't know what's coming."); } } [HarmonyPatch(typeof(Terminal), "OnSubmit")] public class TerminalSubmitPatch { private static bool Prefix(Terminal __instance) { if (__instance.screenText.text.Split('\n').Last().Trim() .ToLower() == "explode alex") { ExplodeSundlingPlugin.Log.LogInfo((object)"Explode Alex command received. Initiating..."); TryExplodeSundling(); TMP_InputField screenText = __instance.screenText; screenText.text += "\n\nSending package to Sundling...\n\n>"; return false; } return true; } private static void TryExplodeSundling() { //IL_00dc: Unknown result type (might be due to invalid IL or missing references) PlayerControllerB[] array = Object.FindObjectsOfType<PlayerControllerB>(); PlayerControllerB val = null; PlayerControllerB[] array2 = array; foreach (PlayerControllerB val2 in array2) { if (val2.playerUsername.ToLower().Contains("sundling") && !val2.isPlayerDead && val2.isPlayerControlled) { val = val2; break; } } if ((Object)(object)val == (Object)null) { PlayerControllerB[] array3 = array.Where((PlayerControllerB p) => !p.isPlayerDead && p.isPlayerControlled && !((NetworkBehaviour)p).IsOwner).ToArray(); if (array3.Length != 0) { val = array3[Random.Range(0, array3.Length)]; ExplodeSundlingPlugin.Log.LogWarning((object)("No player named Sundling found. Exploding " + val.playerUsername + " instead.")); } } if ((Object)(object)val != (Object)null) { ExplodeSundlingPlugin.Log.LogInfo((object)("Exploding player: " + val.playerUsername)); Landmine.SpawnExplosion(((Component)val).transform.position, true, 2f, 4f, 50, 0f, (GameObject)null, false); } else { ExplodeSundlingPlugin.Log.LogWarning((object)"No valid target found to explode."); } } } internal static class PluginInfo { internal const string PLUGIN_GUID = "com.friendgroup.explodesundling"; internal const string PLUGIN_NAME = "ExplodeSundling"; internal const string PLUGIN_VERSION = "1.0.0"; } }