Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
A modification of AdditionalSuits which adds 4 additional suits on top of the 8 from the original mod, filling the suit rack completely. Also tweaked a couple colors and cleaned up the texture work a bit.
Hides masks on Masked enemies to mimic your crew. Masked spawn naturally on all moons, set off mines, and more! For v49 and v50. Continuation of HomelessGinger's MaskedEnemyOverhaul