Fixed NeedyCats breaking the terminal and not spawning in v80
v1.2.4
Fixed the netcode issue that occured because of the Lethal Company v73 update
v1.2.3
Fixed an issue that conflicted with Terminal Formatter
v1.2.2
Fixed cats not applying the grabbed animation when grabbed in v60+
v1.2.1
Fixed cats not respecting the "Chance of cats fleeing dogs" setting, it should now work properly.
v1.2.0
Added cat food! It can be purchased for 5 credits at the terminal and, if open and on the ground, will feed any number of cats within a few meters for 12 hours! It has two possible effects, selectable in the mod's config:
Delay the cats meows by a substantial amount, default, recommended for multiplayer as you'll still need someone to pet them regularly
Silence the cats meows for the entire 12 hours duration, recommended for solo play
Added a chance for the cats to flee if being attacked by dogs, the percentage of chance is by default 10% every 2.5 seconds, you can configure the chance percentage in the mod's config.
Slightly buffed the decorations meow timer bonus
Cats no longer flee from boomboxes or the dropship
Cats will now meow faster if they were just fleeing
Fixed a bug where cats wouldn't refresh the AI nodes on level load (caused issues with the fleeing behaviour)
Fixed cats not appearing on LLL custom moons
Fixed cats SFX not having correct audio mixer
v1.1.1
Fixed incomplete & confusing description of the names config option
v1.1.0
Cat names have been moved to the mod's config, albeit less readable, it allows for easier sharing with profile codes