using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MoreScraps")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MoreScraps")]
[assembly: AssemblyTitle("MoreScraps")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace MoreScraps
{
[BepInPlugin("lonewolf.morescraps", "MoreScraps", "0.2.2")]
public class Plugin : BaseUnityPlugin
{
private const string GUID = "lonewolf.morescraps";
private const string NAME = "MoreScraps";
private const string VERSION = "0.2.2";
private static Plugin instance;
private ScrapsDataManager ScrapsManager;
private int LoadedItem;
private void Awake()
{
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
((BaseUnityPlugin)this).Logger.LogInfo((object)"Thanks using MoreScraps-0.2.2 by JusteLoneWolf ! ");
instance = this;
AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "morescraps"));
ScrapsManager = new ScrapsDataManager();
foreach (ScrapData asset in ScrapsManager.Assets)
{
((BaseUnityPlugin)this).Logger.LogDebug((object)"Loadings assets...");
Item val2 = val.LoadAsset<Item>(asset.AssetPath);
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
Utilities.FixMixerGroups(val2.spawnPrefab);
((BaseUnityPlugin)this).Logger.LogDebug((object)(val2.itemName + " loading..."));
foreach (KeyValuePair<LevelTypes, int> spawnMoonsDatum in asset.SpawnMoonsData)
{
Items.RegisterScrap(val2, spawnMoonsDatum.Value, spawnMoonsDatum.Key);
((BaseUnityPlugin)this).Logger.LogDebug((object)$"{val2}: Moons: {spawnMoonsDatum.Key}, Rarity: {spawnMoonsDatum.Value} ");
}
((BaseUnityPlugin)this).Logger.LogDebug((object)(val2.itemName + " is now loaded"));
}
((BaseUnityPlugin)this).Logger.LogDebug((object)"Assets loaded !");
((BaseUnityPlugin)this).Logger.LogInfo((object)$"Loaded ! add {ScrapsManager.Assets.Count} scraps to Lethal Company");
}
}
public class ScrapData
{
public string AssetPath { get; private set; }
public Dictionary<LevelTypes, int> SpawnMoonsData { get; private set; }
public ScrapData(string assetPath, Dictionary<LevelTypes, int> spawnMoonsData)
{
AssetPath = assetPath;
SpawnMoonsData = spawnMoonsData;
}
}
public class ScrapsDataManager
{
public List<ScrapData> Assets { get; private set; }
public ScrapsDataManager()
{
Assets = new List<ScrapData>();
InitializeAssets();
}
private void InitializeAssets()
{
Assets.Add(new ScrapData("Assets/MoreScraps/Items/Scraps/Battery/Battery.asset", GetSpawnValues(20, 20, 20, 24, 24, 24, 28, 28)));
Assets.Add(new ScrapData("Assets/MoreScraps/Items/Scraps/Battery/PowerCell.asset", GetSpawnValues(5, 5, 5, 3, 3, 1, 1, 4)));
Assets.Add(new ScrapData("Assets/MoreScraps/Items/Scraps/Ammo/Ammo.asset", GetSpawnValues(30, 30, 30, 28, 28, 15, 15, 20)));
Assets.Add(new ScrapData("Assets/MoreScraps/Items/Scraps/Bottle/Bottle.asset", GetSpawnValues(60, 60, 60, 60, 60, 60, 60, 60)));
Assets.Add(new ScrapData("Assets/MoreScraps/Items/Scraps/Bucket/Bucket.asset", GetSpawnValues(40, 40, 40, 40, 40, 20, 20, 25)));
Assets.Add(new ScrapData("Assets/MoreScraps/Items/Scraps/Camera/Camera.asset", GetSpawnValues(30, 30, 40, 40, 40, 60, 60, 60)));
Assets.Add(new ScrapData("Assets/MoreScraps/Items/Scraps/Coffee/Pot.asset", GetSpawnValues(30, 30, 30, 30, 30, 30, 30, 30)));
Assets.Add(new ScrapData("Assets/MoreScraps/Items/Scraps/Coffee/Machine.asset", GetSpawnValues(2, 2, 2, 3, 3, 3, 3, 3)));
Assets.Add(new ScrapData("Assets/MoreScraps/Items/Scraps/CopperWire/CopperWire.asset", GetSpawnValues(60, 60, 60, 60, 65, 65, 65, 10)));
Assets.Add(new ScrapData("Assets/MoreScraps/Items/Scraps/GameBoy/Gameboy.asset", GetSpawnValues(20, 30, 30, 30, 20, 20, 50, 50)));
}
private Dictionary<LevelTypes, int> GetSpawnValues(params int[] values)
{
LevelTypes[] array = (from LevelTypes x in Enum.GetValues(typeof(LevelTypes))
where (int)x != -1 && (int)x != 1
select x).ToArray();
Dictionary<LevelTypes, int> dictionary = new Dictionary<LevelTypes, int>();
int num = values.Sum();
for (int i = 0; i < array.Length; i++)
{
dictionary.Add(value: (i >= values.Length) ? (num / values.Length) : values[i], key: array[i]);
}
return dictionary;
}
}
}