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Decompiled source of MoreScraps v0.2.4
MoreScraps.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("MoreScraps")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("MoreScraps")] [assembly: AssemblyTitle("MoreScraps")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace MoreScraps { [BepInPlugin("lonewolf.morescraps", "MoreScraps", "0.2.2")] public class Plugin : BaseUnityPlugin { private const string GUID = "lonewolf.morescraps"; private const string NAME = "MoreScraps"; private const string VERSION = "0.2.2"; private static Plugin instance; private ScrapsDataManager ScrapsManager; private int LoadedItem; private void Awake() { //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) ((BaseUnityPlugin)this).Logger.LogInfo((object)"Thanks using MoreScraps-0.2.2 by JusteLoneWolf ! "); instance = this; AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "morescraps")); ScrapsManager = new ScrapsDataManager(); foreach (ScrapData asset in ScrapsManager.Assets) { ((BaseUnityPlugin)this).Logger.LogDebug((object)"Loadings assets..."); Item val2 = val.LoadAsset<Item>(asset.AssetPath); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); ((BaseUnityPlugin)this).Logger.LogDebug((object)(val2.itemName + " loading...")); foreach (KeyValuePair<LevelTypes, int> spawnMoonsDatum in asset.SpawnMoonsData) { Items.RegisterScrap(val2, spawnMoonsDatum.Value, spawnMoonsDatum.Key); ((BaseUnityPlugin)this).Logger.LogDebug((object)$"{val2}: Moons: {spawnMoonsDatum.Key}, Rarity: {spawnMoonsDatum.Value} "); } ((BaseUnityPlugin)this).Logger.LogDebug((object)(val2.itemName + " is now loaded")); } ((BaseUnityPlugin)this).Logger.LogDebug((object)"Assets loaded !"); ((BaseUnityPlugin)this).Logger.LogInfo((object)$"Loaded ! add {ScrapsManager.Assets.Count} scraps to Lethal Company"); } } public class ScrapData { public string AssetPath { get; private set; } public Dictionary<LevelTypes, int> SpawnMoonsData { get; private set; } public ScrapData(string assetPath, Dictionary<LevelTypes, int> spawnMoonsData) { AssetPath = assetPath; SpawnMoonsData = spawnMoonsData; } } public class ScrapsDataManager { public List<ScrapData> Assets { get; private set; } public ScrapsDataManager() { Assets = new List<ScrapData>(); InitializeAssets(); } private void InitializeAssets() { Assets.Add(new ScrapData("Assets/MoreScraps/Items/Scraps/Battery/Battery.asset", GetSpawnValues(20, 20, 20, 24, 24, 24, 28, 28))); Assets.Add(new ScrapData("Assets/MoreScraps/Items/Scraps/Battery/PowerCell.asset", GetSpawnValues(5, 5, 5, 3, 3, 1, 1, 4))); Assets.Add(new ScrapData("Assets/MoreScraps/Items/Scraps/Ammo/Ammo.asset", GetSpawnValues(30, 30, 30, 28, 28, 15, 15, 20))); Assets.Add(new ScrapData("Assets/MoreScraps/Items/Scraps/Bottle/Bottle.asset", GetSpawnValues(60, 60, 60, 60, 60, 60, 60, 60))); Assets.Add(new ScrapData("Assets/MoreScraps/Items/Scraps/Bucket/Bucket.asset", GetSpawnValues(40, 40, 40, 40, 40, 20, 20, 25))); Assets.Add(new ScrapData("Assets/MoreScraps/Items/Scraps/Camera/Camera.asset", GetSpawnValues(30, 30, 40, 40, 40, 60, 60, 60))); Assets.Add(new ScrapData("Assets/MoreScraps/Items/Scraps/Coffee/Pot.asset", GetSpawnValues(30, 30, 30, 30, 30, 30, 30, 30))); Assets.Add(new ScrapData("Assets/MoreScraps/Items/Scraps/Coffee/Machine.asset", GetSpawnValues(2, 2, 2, 3, 3, 3, 3, 3))); Assets.Add(new ScrapData("Assets/MoreScraps/Items/Scraps/CopperWire/CopperWire.asset", GetSpawnValues(60, 60, 60, 60, 65, 65, 65, 10))); Assets.Add(new ScrapData("Assets/MoreScraps/Items/Scraps/GameBoy/Gameboy.asset", GetSpawnValues(20, 30, 30, 30, 20, 20, 50, 50))); } private Dictionary<LevelTypes, int> GetSpawnValues(params int[] values) { LevelTypes[] array = (from LevelTypes x in Enum.GetValues(typeof(LevelTypes)) where (int)x != -1 && (int)x != 1 select x).ToArray(); Dictionary<LevelTypes, int> dictionary = new Dictionary<LevelTypes, int>(); int num = values.Sum(); for (int i = 0; i < array.Length; i++) { dictionary.Add(value: (i >= values.Length) ? (num / values.Length) : values[i], key: array[i]); } return dictionary; } } }