Decompiled source of DeathConfetti v1.0.0

DeathConfetti.dll

Decompiled a month ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("DeathConfetti")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DeathConfetti")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("518c375d-c486-4208-b523-d06b0ad69787")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace DeathConfetti;

[BepInPlugin("K.DeathConfetti", "Death Confetti", "1.0.0.0")]
public class DeathConfettiPlugin : BaseUnityPlugin
{
	public const string modGUID = "K.DeathConfetti";

	public const string modName = "Death Confetti";

	public const string modVersion = "1.0.0.0";

	private readonly Harmony harmony = new Harmony("K.DeathConfetti");

	private void Awake()
	{
		ManualLogSource val = Logger.CreateLogSource("K.DeathConfetti");
		val.LogMessage((object)"K.DeathConfetti has loaded succesfully.");
		harmony.PatchAll(typeof(DeathConfettiPatch));
	}
}
[HarmonyPatch(typeof(PlayerControllerB))]
[HarmonyPatch("KillPlayerClientRpc")]
internal class DeathConfettiPatch
{
	public static GameObject eggPrefab;

	[HarmonyPatch(typeof(Terminal), "Start")]
	[HarmonyPostfix]
	private static void Init()
	{
		eggPrefab = StartOfRound.Instance.allItemsList.itemsList[0].spawnPrefab;
		for (int i = 0; i < StartOfRound.Instance.allItemsList.itemsList.Count; i++)
		{
			if (((Object)StartOfRound.Instance.allItemsList.itemsList[i]).name == "EasterEgg")
			{
				eggPrefab = StartOfRound.Instance.allItemsList.itemsList[i].spawnPrefab;
				break;
			}
		}
	}

	[HarmonyPostfix]
	private static void Postfix(ref PlayerControllerB __instance)
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		Vector3 position = __instance.thisPlayerBody.position;
		GameObject val = Object.Instantiate<GameObject>(eggPrefab, position, Quaternion.identity);
		StunGrenadeItem component = val.GetComponent<StunGrenadeItem>();
		Transform val2 = ((!((GrabbableObject)component).isInElevator) ? RoundManager.Instance.mapPropsContainer.transform : StartOfRound.Instance.elevatorTransform);
		Object.Instantiate<GameObject>(component.stunGrenadeExplosion, val.transform.position, Quaternion.identity, val2);
		component.itemAudio.PlayOneShot(component.explodeSFX);
		WalkieTalkie.TransmitOneShotAudio(component.itemAudio, component.explodeSFX, 1f);
		((GrabbableObject)component).DestroyObjectInHand((PlayerControllerB)null);
	}
}