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Decompiled source of DeathConfetti v1.0.0
DeathConfetti.dll
Decompiled a year agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("DeathConfetti")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("DeathConfetti")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("518c375d-c486-4208-b523-d06b0ad69787")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace DeathConfetti; [BepInPlugin("K.DeathConfetti", "Death Confetti", "1.0.0.0")] public class DeathConfettiPlugin : BaseUnityPlugin { public const string modGUID = "K.DeathConfetti"; public const string modName = "Death Confetti"; public const string modVersion = "1.0.0.0"; private readonly Harmony harmony = new Harmony("K.DeathConfetti"); private void Awake() { ManualLogSource val = Logger.CreateLogSource("K.DeathConfetti"); val.LogMessage((object)"K.DeathConfetti has loaded succesfully."); harmony.PatchAll(typeof(DeathConfettiPatch)); } } [HarmonyPatch(typeof(PlayerControllerB))] [HarmonyPatch("KillPlayerClientRpc")] internal class DeathConfettiPatch { public static GameObject eggPrefab; [HarmonyPatch(typeof(Terminal), "Start")] [HarmonyPostfix] private static void Init() { eggPrefab = StartOfRound.Instance.allItemsList.itemsList[0].spawnPrefab; for (int i = 0; i < StartOfRound.Instance.allItemsList.itemsList.Count; i++) { if (((Object)StartOfRound.Instance.allItemsList.itemsList[i]).name == "EasterEgg") { eggPrefab = StartOfRound.Instance.allItemsList.itemsList[i].spawnPrefab; break; } } } [HarmonyPostfix] private static void Postfix(ref PlayerControllerB __instance) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) Vector3 position = __instance.thisPlayerBody.position; GameObject val = Object.Instantiate<GameObject>(eggPrefab, position, Quaternion.identity); StunGrenadeItem component = val.GetComponent<StunGrenadeItem>(); Transform val2 = ((!((GrabbableObject)component).isInElevator) ? RoundManager.Instance.mapPropsContainer.transform : StartOfRound.Instance.elevatorTransform); Object.Instantiate<GameObject>(component.stunGrenadeExplosion, val.transform.position, Quaternion.identity, val2); component.itemAudio.PlayOneShot(component.explodeSFX); WalkieTalkie.TransmitOneShotAudio(component.itemAudio, component.explodeSFX, 1f); ((GrabbableObject)component).DestroyObjectInHand((PlayerControllerB)null); } }