using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalLib.Modules;
using LobbyCompatibility.Attributes;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("TrashcatsCompany")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+dbdcdda43dc9980ef735dbf0fde09fa066f09e7e")]
[assembly: AssemblyProduct("TrashcatsCompany")]
[assembly: AssemblyTitle("TrashcatsCompany")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace TrashcatsCompany
{
[BepInPlugin("TrashcatsCompany", "TrashcatsCompany", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[LobbyCompatibility(/*Could not decode attribute arguments.*/)]
public class TrashcatsCompany : BaseUnityPlugin
{
public static AssetBundle MyCustomAssets;
public static TrashcatsCompany Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Patch();
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
MyCustomAssets = AssetBundle.LoadFromFile(Path.Combine(directoryName, "trashcatscompany"));
if ((Object)(object)MyCustomAssets == (Object)null)
{
Logger.LogError((object)"Failed to load custom assets.");
return;
}
int num = 30;
int num2 = 10;
newScrap(20, "KittyCatMeow");
newScrap(10, "MrWhale");
newScrap(30, "Quaso");
newScrap(30, "Hamburber");
newScrap(10, "Stove");
newScrap(10, "PotatoGlados");
num2 = 150;
Item val = MyCustomAssets.LoadAsset<Item>("Assets/TrashcatsCompany/ScriptableObjects/Items/DiamondSword.asset");
if ((Object)(object)val == (Object)null)
{
Logger.LogError((object)"Failed to load diamondSword.");
return;
}
Logger.LogError((object)"Successfully loaded diamondSword.");
NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
TerminalNode val2 = MyCustomAssets.LoadAsset<TerminalNode>("Assets/TrashcatsCompany/ScriptableObjects/Terminal/TerminalNodes/iTerminalNode.asset");
if ((Object)(object)val2 == (Object)null)
{
Logger.LogError((object)"Failed to load iTerminalNode.");
return;
}
Logger.LogError((object)"Successfully loaded iTerminalNode.");
Items.RegisterShopItem(val, (TerminalNode)null, (TerminalNode)null, val2, num2);
Logger.LogInfo((object)"TrashcatsCompany v1.0.0 has loaded!");
}
private void newScrap(int iRarity, string path)
{
Item val = MyCustomAssets.LoadAsset<Item>("Assets/TrashcatsCompany/ScriptableObjects/Items/" + path + ".asset");
if ((Object)(object)val == (Object)null)
{
Logger.LogError((object)("Failed to load " + path + "."));
return;
}
Logger.LogError((object)("Successfully loaded " + path + "."));
NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
Items.RegisterScrap(val, iRarity, (LevelTypes)(-1));
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("TrashcatsCompany");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "TrashcatsCompany";
public const string PLUGIN_NAME = "TrashcatsCompany";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}