Decompiled source of TrashcatsVarietyMod v0.0.1

TrashcatsCompany.dll

Decompiled 9 hours ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalLib.Modules;
using LobbyCompatibility.Attributes;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("TrashcatsCompany")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+dbdcdda43dc9980ef735dbf0fde09fa066f09e7e")]
[assembly: AssemblyProduct("TrashcatsCompany")]
[assembly: AssemblyTitle("TrashcatsCompany")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace TrashcatsCompany
{
	[BepInPlugin("TrashcatsCompany", "TrashcatsCompany", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[LobbyCompatibility(/*Could not decode attribute arguments.*/)]
	public class TrashcatsCompany : BaseUnityPlugin
	{
		public static AssetBundle MyCustomAssets;

		public static TrashcatsCompany Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			Patch();
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			MyCustomAssets = AssetBundle.LoadFromFile(Path.Combine(directoryName, "trashcatscompany"));
			if ((Object)(object)MyCustomAssets == (Object)null)
			{
				Logger.LogError((object)"Failed to load custom assets.");
				return;
			}
			int num = 30;
			int num2 = 10;
			newScrap(20, "KittyCatMeow");
			newScrap(10, "MrWhale");
			newScrap(30, "Quaso");
			newScrap(30, "Hamburber");
			newScrap(10, "Stove");
			newScrap(10, "PotatoGlados");
			num2 = 150;
			Item val = MyCustomAssets.LoadAsset<Item>("Assets/TrashcatsCompany/ScriptableObjects/Items/DiamondSword.asset");
			if ((Object)(object)val == (Object)null)
			{
				Logger.LogError((object)"Failed to load diamondSword.");
				return;
			}
			Logger.LogError((object)"Successfully loaded diamondSword.");
			NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
			TerminalNode val2 = MyCustomAssets.LoadAsset<TerminalNode>("Assets/TrashcatsCompany/ScriptableObjects/Terminal/TerminalNodes/iTerminalNode.asset");
			if ((Object)(object)val2 == (Object)null)
			{
				Logger.LogError((object)"Failed to load iTerminalNode.");
				return;
			}
			Logger.LogError((object)"Successfully loaded iTerminalNode.");
			Items.RegisterShopItem(val, (TerminalNode)null, (TerminalNode)null, val2, num2);
			Logger.LogInfo((object)"TrashcatsCompany v1.0.0 has loaded!");
		}

		private void newScrap(int iRarity, string path)
		{
			Item val = MyCustomAssets.LoadAsset<Item>("Assets/TrashcatsCompany/ScriptableObjects/Items/" + path + ".asset");
			if ((Object)(object)val == (Object)null)
			{
				Logger.LogError((object)("Failed to load " + path + "."));
				return;
			}
			Logger.LogError((object)("Successfully loaded " + path + "."));
			NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
			Items.RegisterScrap(val, iRarity, (LevelTypes)(-1));
		}

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("TrashcatsCompany");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "TrashcatsCompany";

		public const string PLUGIN_NAME = "TrashcatsCompany";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}