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Decompiled source of TrashcatsVarietyMod v0.0.1
TrashcatsCompany.dll
Decompiled a year agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using LethalLib.Modules; using LobbyCompatibility.Attributes; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("TrashcatsCompany")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+dbdcdda43dc9980ef735dbf0fde09fa066f09e7e")] [assembly: AssemblyProduct("TrashcatsCompany")] [assembly: AssemblyTitle("TrashcatsCompany")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace TrashcatsCompany { [BepInPlugin("TrashcatsCompany", "TrashcatsCompany", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [LobbyCompatibility(/*Could not decode attribute arguments.*/)] public class TrashcatsCompany : BaseUnityPlugin { public static AssetBundle MyCustomAssets; public static TrashcatsCompany Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } internal static Harmony? Harmony { get; set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; Patch(); string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); MyCustomAssets = AssetBundle.LoadFromFile(Path.Combine(directoryName, "trashcatscompany")); if ((Object)(object)MyCustomAssets == (Object)null) { Logger.LogError((object)"Failed to load custom assets."); return; } int num = 30; int num2 = 10; newScrap(20, "KittyCatMeow"); newScrap(10, "MrWhale"); newScrap(30, "Quaso"); newScrap(30, "Hamburber"); newScrap(10, "Stove"); newScrap(10, "PotatoGlados"); num2 = 150; Item val = MyCustomAssets.LoadAsset<Item>("Assets/TrashcatsCompany/ScriptableObjects/Items/DiamondSword.asset"); if ((Object)(object)val == (Object)null) { Logger.LogError((object)"Failed to load diamondSword."); return; } Logger.LogError((object)"Successfully loaded diamondSword."); NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab); TerminalNode val2 = MyCustomAssets.LoadAsset<TerminalNode>("Assets/TrashcatsCompany/ScriptableObjects/Terminal/TerminalNodes/iTerminalNode.asset"); if ((Object)(object)val2 == (Object)null) { Logger.LogError((object)"Failed to load iTerminalNode."); return; } Logger.LogError((object)"Successfully loaded iTerminalNode."); Items.RegisterShopItem(val, (TerminalNode)null, (TerminalNode)null, val2, num2); Logger.LogInfo((object)"TrashcatsCompany v1.0.0 has loaded!"); } private void newScrap(int iRarity, string path) { Item val = MyCustomAssets.LoadAsset<Item>("Assets/TrashcatsCompany/ScriptableObjects/Items/" + path + ".asset"); if ((Object)(object)val == (Object)null) { Logger.LogError((object)("Failed to load " + path + ".")); return; } Logger.LogError((object)("Successfully loaded " + path + ".")); NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab); Items.RegisterScrap(val, iRarity, (LevelTypes)(-1)); } internal static void Patch() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("TrashcatsCompany"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(); Logger.LogDebug((object)"Finished patching!"); } internal static void Unpatch() { Logger.LogDebug((object)"Unpatching..."); Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Logger.LogDebug((object)"Finished unpatching!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "TrashcatsCompany"; public const string PLUGIN_NAME = "TrashcatsCompany"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }