using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BetterRunningEmotes;
using CustomEmotesAPI_Template_Mod;
using EmotesAPI;
using LethalEmotesAPI.ImportV2;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("EasyTextEffects")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("KarmyDev.BetterRunningEmotes")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BetterRunningEmotes")]
[assembly: AssemblyTitle("KarmyDev.BetterRunningEmotes")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BetterRunningEmotes
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("KarmyDev.BetterRunningEmotes", "BetterRunningEmotes", "1.0.0")]
public class BetterRunningEmotes : BaseUnityPlugin
{
public static BetterRunningEmotes Instance;
public static GameObject MetalChairPrefab;
public static PluginInfo PInfo { get; private set; }
public void Awake()
{
//IL_01e0: Unknown result type (might be due to invalid IL or missing references)
//IL_01ea: Expected O, but got Unknown
Instance = this;
PInfo = ((BaseUnityPlugin)this).Info;
Assets.LoadAssetBundlesFromFolder("animationsbundle");
ImportAnimation((AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("BetterRunningEmotes/boulder_move.anim") }, Array.Empty<AnimationClip>(), looping: false, (AudioClip[])(object)new AudioClip[1] { Assets.Load<AudioClip>("BetterRunningEmotes/boulder_move_audio.ogg") }, syncAnim: false, syncAudio: true, "Boulder move", dmca: false, cantMove: false, thirdPerson: true, (LockType)3);
ImportAnimation((AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("BetterRunningEmotes/atrain_run.anim") }, (AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("BetterRunningEmotes/atrain_run_loop.anim") }, looping: true, (AudioClip[])(object)new AudioClip[1] { Assets.Load<AudioClip>("BetterRunningEmotes/atrain_running_sfx.ogg") }, syncAnim: false, syncAudio: true, "A-Train run", dmca: true, cantMove: false, thirdPerson: true, (LockType)3);
ImportAnimation((AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("BetterRunningEmotes/swim_start.anim") }, (AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("BetterRunningEmotes/swim_loop.anim") }, looping: true, (AudioClip[])(object)new AudioClip[1] { Assets.Load<AudioClip>("BetterRunningEmotes/swim_sfx.ogg") }, syncAnim: false, syncAudio: true, "Swim", dmca: true, cantMove: false, thirdPerson: true, (LockType)1);
ImportAnimation((AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("BetterRunningEmotes/csgo_bhop_start.anim") }, (AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("BetterRunningEmotes/csgo_bhop_loop.anim") }, looping: true, (AudioClip[])(object)new AudioClip[1] { Assets.Load<AudioClip>("BetterRunningEmotes/csgo_bhop_sfx.ogg") }, syncAnim: false, syncAudio: true, "CS:GO Bhop", dmca: true, cantMove: false, thirdPerson: true, (LockType)1);
ImportAnimation((AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("BetterRunningEmotes/v1_slide_start.anim") }, (AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("BetterRunningEmotes/v1_slide_loop.anim") }, looping: true, (AudioClip[])(object)new AudioClip[1] { Assets.Load<AudioClip>("BetterRunningEmotes/v1_slide_sfx.ogg") }, syncAnim: false, syncAudio: true, "V1 Slide", dmca: false, cantMove: false, thirdPerson: true, (LockType)1);
ImportAnimation((AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("BetterRunningEmotes/wanna_see_sth_cool.anim") }, Array.Empty<AnimationClip>(), looping: false, (AudioClip[])(object)new AudioClip[1] { Assets.Load<AudioClip>("BetterRunningEmotes/wanna_see_sth_cool_sfx.ogg") }, syncAnim: false, syncAudio: true, "Wanna see something cool?", dmca: true, cantMove: false, thirdPerson: true, (LockType)1);
MetalChairPrefab = Assets.Load<GameObject>("BetterRunningEmotes/Props/metal_chair.prefab");
CustomEmotesAPI.animChanged += new AnimationChanged(CustomEmotesAPI_animChanged);
}
private void CustomEmotesAPI_animChanged(string newAnimation, BoneMapper mapper)
{
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
if (newAnimation.StartsWith("KarmyDev.BetterRunningEmotes"))
{
newAnimation = newAnimation.Split("__")[1];
switch (newAnimation)
{
case "atrain_run":
mapper.SetAutoWalk(3.9f, false, true);
break;
case "csgo_bhop_start":
mapper.SetAutoWalk(3.9f, false, true);
break;
case "v1_slide_start":
mapper.SetAutoWalk(3.9f, false, true);
break;
case "swim_start":
mapper.SetAutoWalk(2.4f, false, true);
break;
case "wanna_see_sth_cool":
mapper.props.Add(Object.Instantiate<GameObject>(MetalChairPrefab, new Vector3(0f, 0f, -13.2f), Quaternion.Euler(0f, 0f, 0f), mapper.mapperBody.transform));
break;
}
}
}
public void ImportAnimation(AnimationClip[] primaryClips, AnimationClip[] secondaryClips, bool looping, AudioClip[] primaryAudioClips, bool syncAnim, bool syncAudio, string customName, bool dmca, bool cantMove, bool thirdPerson, LockType lockType = 1)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
CustomEmoteParams val = new CustomEmoteParams();
val.primaryAnimationClips = primaryClips;
val.secondaryAnimationClips = secondaryClips;
val.audioLoops = looping;
val.primaryAudioClips = primaryAudioClips;
val.secondaryAudioClips = null;
val.primaryDMCAFreeAudioClips = null;
val.secondaryDMCAFreeAudioClips = null;
val.visible = true;
val.syncAnim = syncAnim;
val.syncAudio = syncAudio;
val.startPref = -1;
val.joinPref = -1;
val.joinSpots = null;
val.internalName = "";
val.lockType = lockType;
val.willGetClaimedByDMCA = dmca;
val.audioLevel = 0.3f;
val.rootBonesToIgnore = null;
val.soloBonesToIgnore = null;
val.stopWhenMove = cantMove;
val.thirdPerson = thirdPerson;
val.displayName = customName;
EmoteImporter.ImportEmote(val);
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "KarmyDev.BetterRunningEmotes";
public const string PLUGIN_NAME = "BetterRunningEmotes";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace CustomEmotesAPI_Template_Mod
{
internal static class Assets
{
internal static readonly List<AssetBundle> AssetBundles = new List<AssetBundle>();
private static readonly Dictionary<string, int> AssetIndices = new Dictionary<string, int>();
internal static void LoadAssetBundlesFromFolder(string folderName)
{
folderName = Path.Combine(Path.GetDirectoryName(global::BetterRunningEmotes.BetterRunningEmotes.PInfo.Location), folderName);
string[] files = Directory.GetFiles(folderName);
foreach (string text in files)
{
AssetBundle val = AssetBundle.LoadFromFile(text);
int count = AssetBundles.Count;
AssetBundles.Add(val);
string[] allAssetNames = val.GetAllAssetNames();
foreach (string text2 in allAssetNames)
{
string text3 = text2.ToLowerInvariant();
if (text3.StartsWith("assets/"))
{
text3 = text3.Remove(0, "assets/".Length);
}
AssetIndices[text3] = count;
}
DebugClass.Log((object)("Loaded AssetBundle: " + Path.GetFileName(text)));
}
}
internal static T Load<T>(string assetName) where T : Object
{
try
{
assetName = assetName.ToLowerInvariant();
if (assetName.Contains(":"))
{
string[] array = assetName.Split(':');
assetName = array[1].ToLowerInvariant();
}
if (assetName.StartsWith("assets/"))
{
assetName = assetName.Remove(0, "assets/".Length);
}
int index = AssetIndices[assetName];
return AssetBundles[index].LoadAsset<T>("assets/" + assetName);
}
catch (Exception arg)
{
DebugClass.Log((object)$"Couldn't load asset [{assetName}] reason: {arg}");
return default(T);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}