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Decompiled source of BetterRunningEmotes v1.0.1
BepInEx/plugins/KarmyDev.BetterRunningEmotes.dll
Decompiled 10 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BetterRunningEmotes; using CustomEmotesAPI_Template_Mod; using EmotesAPI; using LethalEmotesAPI.ImportV2; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("ClientNetworkTransform")] [assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")] [assembly: IgnoresAccessChecksTo("DissonanceVoip")] [assembly: IgnoresAccessChecksTo("EasyTextEffects")] [assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")] [assembly: IgnoresAccessChecksTo("Unity.Burst")] [assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")] [assembly: IgnoresAccessChecksTo("Unity.Collections")] [assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Jobs")] [assembly: IgnoresAccessChecksTo("Unity.Mathematics")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")] [assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")] [assembly: IgnoresAccessChecksTo("Unity.Services.QoS")] [assembly: IgnoresAccessChecksTo("Unity.Services.Relay")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("KarmyDev.BetterRunningEmotes")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BetterRunningEmotes")] [assembly: AssemblyTitle("KarmyDev.BetterRunningEmotes")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BetterRunningEmotes { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("KarmyDev.BetterRunningEmotes", "BetterRunningEmotes", "1.0.0")] public class BetterRunningEmotes : BaseUnityPlugin { public static BetterRunningEmotes Instance; public static GameObject MetalChairPrefab; public static PluginInfo PInfo { get; private set; } public void Awake() { //IL_01e0: Unknown result type (might be due to invalid IL or missing references) //IL_01ea: Expected O, but got Unknown Instance = this; PInfo = ((BaseUnityPlugin)this).Info; Assets.LoadAssetBundlesFromFolder("animationsbundle"); ImportAnimation((AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("BetterRunningEmotes/boulder_move.anim") }, Array.Empty<AnimationClip>(), looping: false, (AudioClip[])(object)new AudioClip[1] { Assets.Load<AudioClip>("BetterRunningEmotes/boulder_move_audio.ogg") }, syncAnim: false, syncAudio: true, "Boulder move", dmca: false, cantMove: false, thirdPerson: true, (LockType)3); ImportAnimation((AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("BetterRunningEmotes/atrain_run.anim") }, (AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("BetterRunningEmotes/atrain_run_loop.anim") }, looping: true, (AudioClip[])(object)new AudioClip[1] { Assets.Load<AudioClip>("BetterRunningEmotes/atrain_running_sfx.ogg") }, syncAnim: false, syncAudio: true, "A-Train run", dmca: true, cantMove: false, thirdPerson: true, (LockType)3); ImportAnimation((AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("BetterRunningEmotes/swim_start.anim") }, (AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("BetterRunningEmotes/swim_loop.anim") }, looping: true, (AudioClip[])(object)new AudioClip[1] { Assets.Load<AudioClip>("BetterRunningEmotes/swim_sfx.ogg") }, syncAnim: false, syncAudio: true, "Swim", dmca: true, cantMove: false, thirdPerson: true, (LockType)1); ImportAnimation((AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("BetterRunningEmotes/csgo_bhop_start.anim") }, (AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("BetterRunningEmotes/csgo_bhop_loop.anim") }, looping: true, (AudioClip[])(object)new AudioClip[1] { Assets.Load<AudioClip>("BetterRunningEmotes/csgo_bhop_sfx.ogg") }, syncAnim: false, syncAudio: true, "CS:GO Bhop", dmca: true, cantMove: false, thirdPerson: true, (LockType)1); ImportAnimation((AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("BetterRunningEmotes/v1_slide_start.anim") }, (AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("BetterRunningEmotes/v1_slide_loop.anim") }, looping: true, (AudioClip[])(object)new AudioClip[1] { Assets.Load<AudioClip>("BetterRunningEmotes/v1_slide_sfx.ogg") }, syncAnim: false, syncAudio: true, "V1 Slide", dmca: false, cantMove: false, thirdPerson: true, (LockType)1); ImportAnimation((AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("BetterRunningEmotes/wanna_see_sth_cool.anim") }, Array.Empty<AnimationClip>(), looping: false, (AudioClip[])(object)new AudioClip[1] { Assets.Load<AudioClip>("BetterRunningEmotes/wanna_see_sth_cool_sfx.ogg") }, syncAnim: false, syncAudio: true, "Wanna see something cool?", dmca: true, cantMove: false, thirdPerson: true, (LockType)1); MetalChairPrefab = Assets.Load<GameObject>("BetterRunningEmotes/Props/metal_chair.prefab"); CustomEmotesAPI.animChanged += new AnimationChanged(CustomEmotesAPI_animChanged); } private void CustomEmotesAPI_animChanged(string newAnimation, BoneMapper mapper) { //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) if (newAnimation.StartsWith("KarmyDev.BetterRunningEmotes")) { newAnimation = newAnimation.Split("__")[1]; switch (newAnimation) { case "atrain_run": mapper.SetAutoWalk(3.9f, false, true); break; case "csgo_bhop_start": mapper.SetAutoWalk(3.9f, false, true); break; case "v1_slide_start": mapper.SetAutoWalk(3.9f, false, true); break; case "swim_start": mapper.SetAutoWalk(2.4f, false, true); break; case "wanna_see_sth_cool": mapper.props.Add(Object.Instantiate<GameObject>(MetalChairPrefab, new Vector3(0f, 0f, -13.2f), Quaternion.Euler(0f, 0f, 0f), mapper.mapperBody.transform)); break; } } } public void ImportAnimation(AnimationClip[] primaryClips, AnimationClip[] secondaryClips, bool looping, AudioClip[] primaryAudioClips, bool syncAnim, bool syncAudio, string customName, bool dmca, bool cantMove, bool thirdPerson, LockType lockType = 1) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) CustomEmoteParams val = new CustomEmoteParams(); val.primaryAnimationClips = primaryClips; val.secondaryAnimationClips = secondaryClips; val.audioLoops = looping; val.primaryAudioClips = primaryAudioClips; val.secondaryAudioClips = null; val.primaryDMCAFreeAudioClips = null; val.secondaryDMCAFreeAudioClips = null; val.visible = true; val.syncAnim = syncAnim; val.syncAudio = syncAudio; val.startPref = -1; val.joinPref = -1; val.joinSpots = null; val.internalName = ""; val.lockType = lockType; val.willGetClaimedByDMCA = dmca; val.audioLevel = 0.3f; val.rootBonesToIgnore = null; val.soloBonesToIgnore = null; val.stopWhenMove = cantMove; val.thirdPerson = thirdPerson; val.displayName = customName; EmoteImporter.ImportEmote(val); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "KarmyDev.BetterRunningEmotes"; public const string PLUGIN_NAME = "BetterRunningEmotes"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace CustomEmotesAPI_Template_Mod { internal static class Assets { internal static readonly List<AssetBundle> AssetBundles = new List<AssetBundle>(); private static readonly Dictionary<string, int> AssetIndices = new Dictionary<string, int>(); internal static void LoadAssetBundlesFromFolder(string folderName) { folderName = Path.Combine(Path.GetDirectoryName(global::BetterRunningEmotes.BetterRunningEmotes.PInfo.Location), folderName); string[] files = Directory.GetFiles(folderName); foreach (string text in files) { AssetBundle val = AssetBundle.LoadFromFile(text); int count = AssetBundles.Count; AssetBundles.Add(val); string[] allAssetNames = val.GetAllAssetNames(); foreach (string text2 in allAssetNames) { string text3 = text2.ToLowerInvariant(); if (text3.StartsWith("assets/")) { text3 = text3.Remove(0, "assets/".Length); } AssetIndices[text3] = count; } DebugClass.Log((object)("Loaded AssetBundle: " + Path.GetFileName(text))); } } internal static T Load<T>(string assetName) where T : Object { try { assetName = assetName.ToLowerInvariant(); if (assetName.Contains(":")) { string[] array = assetName.Split(':'); assetName = array[1].ToLowerInvariant(); } if (assetName.StartsWith("assets/")) { assetName = assetName.Remove(0, "assets/".Length); } int index = AssetIndices[assetName]; return AssetBundles[index].LoadAsset<T>("assets/" + assetName); } catch (Exception arg) { DebugClass.Log((object)$"Couldn't load asset [{assetName}] reason: {arg}"); return default(T); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }