Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of Light Switch Scan Node v1.0.1
LightSwitchScanNode.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("LightSwitchScanNode")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LightSwitchScanNode")] [assembly: AssemblyTitle("LightSwitchScanNode")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace LightSwitchScanNode { [BepInPlugin("Karster.LightSwitchScanNode", "LightSwitchScanNode", "1.0.1")] public class Plugin : BaseUnityPlugin { private const string modGUID = "Karster.LightSwitchScanNode"; private const string modName = "LightSwitchScanNode"; private const string modVersion = "1.0.1"; private readonly Harmony harmony = new Harmony("Karster.LightSwitchScanNode"); internal static ManualLogSource mls; public static AssetBundle lightSwitchNode; private void Awake() { mls = Logger.CreateLogSource("Karster.LightSwitchScanNode"); lightSwitchNode = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "lightswitchscannode")); harmony.PatchAll(typeof(Plugin)); } [HarmonyPatch(typeof(RoundManager), "Start")] [HarmonyPostfix] public static void RoundManagerPatch() { GameObject val = GameObject.Find("LightSwitchContainer"); if ((Object)(object)val != (Object)null && !((Object)(object)val.GetComponentInChildren<ScanNodeProperties>() != (Object)null)) { mls.LogInfo((object)"Scan node added to light switch"); Object.Instantiate(lightSwitchNode.LoadAsset("ScanNode"), val.transform); } } } }