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Decompiled source of Sagolasin v1.0.0
Sagolasin.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Globalization; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using LethalLib.Modules; using Microsoft.CodeAnalysis; using Sagolasin.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Sagolasin")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Sagolasin")] [assembly: AssemblyTitle("Sagolasin")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace Sagolasin { [BepInPlugin("karster.sagolasin", "sagolasin", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private const string modGuid = "karster.sagolasin"; private const string modName = "sagolasin"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("karster.sagolasin"); private static Plugin instance; internal static ManualLogSource mls; public static AssetBundle MainAssets; public static AudioClip[] sagoSongs; internal static CultureInfo defaultSortCulture = CultureInfo.CreateSpecificCulture("en-US"); private void Awake() { if ((Object)(object)instance == (Object)null) { instance = this; } mls = Logger.CreateLogSource("karster.sagolasin"); MainAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "sagomat")); mls.LogDebug((object)MainAssets.GetAllAssetNames()); Item val = MainAssets.LoadAsset<Item>("sagoBox.asset"); TerminalNode val2 = MainAssets.LoadAsset<TerminalNode>("sagoBoxInfo.asset"); NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab); Items.RegisterShopItem(val, (TerminalNode)null, (TerminalNode)null, val2, 100); UnlockablesList val3 = MainAssets.LoadAsset<UnlockablesList>("UnlockableList.asset"); UnlockableItem val4 = val3.unlockables[0]; NetworkPrefabs.RegisterNetworkPrefab(val4.prefabObject); Unlockables.RegisterUnlockable(val4, 30, (StoreType)2); sagoSongs = LoadAudioAssetBundle("sagosongs"); harmony.PatchAll(typeof(Plugin)); harmony.PatchAll(typeof(SagoBoxPatch)); } private static AudioClip[] LoadAudioAssetBundle(string assetBundleName) { try { AudioClip[] array = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)instance).Info.Location), assetBundleName)).LoadAllAssets<AudioClip>(); mls.LogInfo((object)$"Successfully loaded {array.Length} audio clips from asset bundle: {assetBundleName}"); return array; } catch { mls.LogError((object)"Failed to load audios Asset Bundle."); return (AudioClip[])(object)new AudioClip[0]; } } } } namespace Sagolasin.Patches { [HarmonyPatch(typeof(BoomboxItem), "Start")] internal class SagoBoxPatch { [HarmonyPostfix] private static void Patch(ref BoomboxItem __instance) { if (((Object)__instance).name.StartsWith("Sagobox")) { __instance.musicAudios = Plugin.sagoSongs; } } } }