Decompiled source of KarmaFix v1.1.1

plugins\Keroppi-KarmaFix\KarmaFix.dll

Decompiled a day ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyVersion("0.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace KarmaFix
{
	[BepInPlugin("Chrigi.KarmaForBeingAnnoyingMod", "Karma For Being Annoying Mod", "1.1.1")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Log;

		internal static ConfigEntry<bool> AnnoyingItemSetting;

		internal static ConfigEntry<bool> RemoteSetting;

		internal static ConfigEntry<float> ProbabilitySetting;

		internal static ConfigEntry<float> ProbabilityRemoteSetting;

		internal static ConfigEntry<float> ProbabilityAirhornSetting;

		internal static ConfigEntry<float> ProbabilityClownhornSetting;

		internal static ConfigEntry<float> ProbabilityCashRegisterSetting;

		internal static ConfigEntry<float> ProbabilityHairDryerSetting;

		internal static ConfigEntry<float> DelaySetting;

		internal static ConfigEntry<float> KillRangeSetting;

		internal static ConfigEntry<float> DamageRangeSetting;

		private void Awake()
		{
			//IL_0194: Unknown result type (might be due to invalid IL or missing references)
			Log = ((BaseUnityPlugin)this).Logger;
			AnnoyingItemSetting = ((BaseUnityPlugin)this).Config.Bind<bool>("KarmaForBeingAnnoying Settings", "ON OFF switch", true, "Enable/disable the mod");
			RemoteSetting = ((BaseUnityPlugin)this).Config.Bind<bool>("KarmaForBeingAnnoying Settings", "UseOnRemote", true, "Whether the Remote triggers the mod");
			ProbabilitySetting = ((BaseUnityPlugin)this).Config.Bind<float>("Probability Settings", "General Probability", 0.1f, "Default explosion chance (0.0-1.0)");
			ProbabilityRemoteSetting = ((BaseUnityPlugin)this).Config.Bind<float>("Probability Settings", "Remote Probability", 0.1f, "Explosion chance for Remote");
			ProbabilityAirhornSetting = ((BaseUnityPlugin)this).Config.Bind<float>("Probability Settings", "Airhorn Probability", 0.1f, "Explosion chance for Airhorn");
			ProbabilityClownhornSetting = ((BaseUnityPlugin)this).Config.Bind<float>("Probability Settings", "Clownhorn Probability", 0.1f, "Explosion chance for Clownhorn");
			ProbabilityCashRegisterSetting = ((BaseUnityPlugin)this).Config.Bind<float>("Probability Settings", "Cashregister Probability", 0.05f, "Explosion chance for Cash Register");
			ProbabilityHairDryerSetting = ((BaseUnityPlugin)this).Config.Bind<float>("Probability Settings", "Hairdryer Probability", 0.05f, "Explosion chance for Hairdryer");
			DelaySetting = ((BaseUnityPlugin)this).Config.Bind<float>("Delay Settings", "General Delay", 0.5f, "Seconds before the explosion fires");
			KillRangeSetting = ((BaseUnityPlugin)this).Config.Bind<float>("Kill Range Settings", "General Kill Range", 10f, "Instant-kill radius");
			DamageRangeSetting = ((BaseUnityPlugin)this).Config.Bind<float>("Damage Range Settings", "General Damage Range", 1f, "Damage (non-lethal) radius");
			new Harmony("Chrigi.KarmaForBeingAnnoyingMod").PatchAll();
			Log.LogInfo((object)"________________");
			Log.LogInfo((object)"Karma is a bitch!");
		}
	}
	[HarmonyPatch]
	internal static class NoisemakerPropPatch
	{
		[CompilerGenerated]
		private sealed class <DelayedExplosion>d__1 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public float delay;

			public Vector3 position;

			public bool effect;

			public float killRange;

			public float damageRange;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <DelayedExplosion>d__1(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_002d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0037: Expected O, but got Unknown
				//IL_0048: Unknown result type (might be due to invalid IL or missing references)
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					Plugin.Log.LogInfo((object)"C'ya");
					<>2__current = (object)new WaitForSeconds(delay);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					Landmine.SpawnExplosion(position, effect, killRange, damageRange, 50, 0f, (GameObject)null, false);
					Plugin.Log.LogInfo((object)"Boom");
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[HarmonyPatch(typeof(NoisemakerProp), "ItemActivate")]
		[HarmonyPostfix]
		private static void NoiseMakerPropItemActivatePatch(ref PlayerControllerB ___playerHeldBy, ref NoisemakerProp __instance)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Expected O, but got Unknown
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			Plugin.Log.LogInfo((object)("NoiseMakerPropItemActivatePacth ACTIVATED BRUHHHHH: " + ((Object)__instance).name));
			NetworkBehaviour val = (NetworkBehaviour)___playerHeldBy;
			if ((Plugin.AnnoyingItemSetting.Value && val.IsOwner && ___playerHeldBy.isPlayerControlled && (!val.IsServer || ___playerHeldBy.isHostPlayerObject)) || ___playerHeldBy.isTestingPlayer)
			{
				float value = Plugin.ProbabilitySetting.Value;
				switch (((Object)__instance).name.Replace("(Clone)", "").ToLower())
				{
				case "airhorn":
					value = Plugin.ProbabilityAirhornSetting.Value;
					break;
				case "clownhorn":
					value = Plugin.ProbabilityClownhornSetting.Value;
					break;
				case "cashregisteritem":
					value = Plugin.ProbabilityCashRegisterSetting.Value;
					break;
				case "hairdryer":
					value = Plugin.ProbabilityHairDryerSetting.Value;
					break;
				}
				if (Random.value < value)
				{
					((MonoBehaviour)__instance).StartCoroutine(DelayedExplosion(((Component)val).transform.position, effect: true, Plugin.KillRangeSetting.Value, Plugin.DamageRangeSetting.Value, Plugin.DelaySetting.Value));
					Plugin.Log.LogInfo((object)"Karma");
				}
			}
		}

		[IteratorStateMachine(typeof(<DelayedExplosion>d__1))]
		private static IEnumerator DelayedExplosion(Vector3 position, bool effect, float killRange, float damageRange, float delay)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <DelayedExplosion>d__1(0)
			{
				position = position,
				effect = effect,
				killRange = killRange,
				damageRange = damageRange,
				delay = delay
			};
		}
	}
	[HarmonyPatch]
	internal static class RemotePropPatch
	{
		[CompilerGenerated]
		private sealed class <DelayedExplosion>d__1 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public float delay;

			public Vector3 position;

			public bool effect;

			public float killRange;

			public float damageRange;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <DelayedExplosion>d__1(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_002d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0037: Expected O, but got Unknown
				//IL_0048: Unknown result type (might be due to invalid IL or missing references)
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					Plugin.Log.LogInfo((object)"C'ya");
					<>2__current = (object)new WaitForSeconds(delay);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					Landmine.SpawnExplosion(position, effect, killRange, damageRange, 50, 0f, (GameObject)null, false);
					Plugin.Log.LogInfo((object)"Boom");
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[HarmonyPatch(typeof(RemoteProp), "ItemActivate")]
		[HarmonyPostfix]
		private static void RemotePropItemActivatePatch(ref PlayerControllerB ___playerHeldBy, ref RemoteProp __instance)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Expected O, but got Unknown
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			if (Plugin.RemoteSetting.Value)
			{
				NetworkBehaviour val = (NetworkBehaviour)___playerHeldBy;
				if (((val.IsOwner && ___playerHeldBy.isPlayerControlled && (!val.IsServer || ___playerHeldBy.isHostPlayerObject)) || ___playerHeldBy.isTestingPlayer) && Random.value < Plugin.ProbabilityRemoteSetting.Value)
				{
					((MonoBehaviour)__instance).StartCoroutine(DelayedExplosion(((Component)val).transform.position, effect: true, Plugin.KillRangeSetting.Value, Plugin.DamageRangeSetting.Value, Plugin.DelaySetting.Value));
					Plugin.Log.LogInfo((object)"Karma");
				}
			}
		}

		[IteratorStateMachine(typeof(<DelayedExplosion>d__1))]
		private static IEnumerator DelayedExplosion(Vector3 position, bool effect, float killRange, float damageRange, float delay)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <DelayedExplosion>d__1(0)
			{
				position = position,
				effect = effect,
				killRange = killRange,
				damageRange = damageRange,
				delay = delay
			};
		}
	}
}