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Decompiled source of KarmaFix v1.1.1
plugins\Keroppi-KarmaFix\KarmaFix.dll
Decompiled 3 months agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyVersion("0.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace KarmaFix { [BepInPlugin("Chrigi.KarmaForBeingAnnoyingMod", "Karma For Being Annoying Mod", "1.1.1")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Log; internal static ConfigEntry<bool> AnnoyingItemSetting; internal static ConfigEntry<bool> RemoteSetting; internal static ConfigEntry<float> ProbabilitySetting; internal static ConfigEntry<float> ProbabilityRemoteSetting; internal static ConfigEntry<float> ProbabilityAirhornSetting; internal static ConfigEntry<float> ProbabilityClownhornSetting; internal static ConfigEntry<float> ProbabilityCashRegisterSetting; internal static ConfigEntry<float> ProbabilityHairDryerSetting; internal static ConfigEntry<float> DelaySetting; internal static ConfigEntry<float> KillRangeSetting; internal static ConfigEntry<float> DamageRangeSetting; private void Awake() { //IL_0194: Unknown result type (might be due to invalid IL or missing references) Log = ((BaseUnityPlugin)this).Logger; AnnoyingItemSetting = ((BaseUnityPlugin)this).Config.Bind<bool>("KarmaForBeingAnnoying Settings", "ON OFF switch", true, "Enable/disable the mod"); RemoteSetting = ((BaseUnityPlugin)this).Config.Bind<bool>("KarmaForBeingAnnoying Settings", "UseOnRemote", true, "Whether the Remote triggers the mod"); ProbabilitySetting = ((BaseUnityPlugin)this).Config.Bind<float>("Probability Settings", "General Probability", 0.1f, "Default explosion chance (0.0-1.0)"); ProbabilityRemoteSetting = ((BaseUnityPlugin)this).Config.Bind<float>("Probability Settings", "Remote Probability", 0.1f, "Explosion chance for Remote"); ProbabilityAirhornSetting = ((BaseUnityPlugin)this).Config.Bind<float>("Probability Settings", "Airhorn Probability", 0.1f, "Explosion chance for Airhorn"); ProbabilityClownhornSetting = ((BaseUnityPlugin)this).Config.Bind<float>("Probability Settings", "Clownhorn Probability", 0.1f, "Explosion chance for Clownhorn"); ProbabilityCashRegisterSetting = ((BaseUnityPlugin)this).Config.Bind<float>("Probability Settings", "Cashregister Probability", 0.05f, "Explosion chance for Cash Register"); ProbabilityHairDryerSetting = ((BaseUnityPlugin)this).Config.Bind<float>("Probability Settings", "Hairdryer Probability", 0.05f, "Explosion chance for Hairdryer"); DelaySetting = ((BaseUnityPlugin)this).Config.Bind<float>("Delay Settings", "General Delay", 0.5f, "Seconds before the explosion fires"); KillRangeSetting = ((BaseUnityPlugin)this).Config.Bind<float>("Kill Range Settings", "General Kill Range", 10f, "Instant-kill radius"); DamageRangeSetting = ((BaseUnityPlugin)this).Config.Bind<float>("Damage Range Settings", "General Damage Range", 1f, "Damage (non-lethal) radius"); new Harmony("Chrigi.KarmaForBeingAnnoyingMod").PatchAll(); Log.LogInfo((object)"________________"); Log.LogInfo((object)"Karma is a bitch!"); } } [HarmonyPatch] internal static class NoisemakerPropPatch { [CompilerGenerated] private sealed class <DelayedExplosion>d__1 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public float delay; public Vector3 position; public bool effect; public float killRange; public float damageRange; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <DelayedExplosion>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Expected O, but got Unknown //IL_0048: Unknown result type (might be due to invalid IL or missing references) switch (<>1__state) { default: return false; case 0: <>1__state = -1; Plugin.Log.LogInfo((object)"C'ya"); <>2__current = (object)new WaitForSeconds(delay); <>1__state = 1; return true; case 1: <>1__state = -1; Landmine.SpawnExplosion(position, effect, killRange, damageRange, 50, 0f, (GameObject)null, false); Plugin.Log.LogInfo((object)"Boom"); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [HarmonyPatch(typeof(NoisemakerProp), "ItemActivate")] [HarmonyPostfix] private static void NoiseMakerPropItemActivatePatch(ref PlayerControllerB ___playerHeldBy, ref NoisemakerProp __instance) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Expected O, but got Unknown //IL_00fa: Unknown result type (might be due to invalid IL or missing references) Plugin.Log.LogInfo((object)("NoiseMakerPropItemActivatePacth ACTIVATED BRUHHHHH: " + ((Object)__instance).name)); NetworkBehaviour val = (NetworkBehaviour)___playerHeldBy; if ((Plugin.AnnoyingItemSetting.Value && val.IsOwner && ___playerHeldBy.isPlayerControlled && (!val.IsServer || ___playerHeldBy.isHostPlayerObject)) || ___playerHeldBy.isTestingPlayer) { float value = Plugin.ProbabilitySetting.Value; switch (((Object)__instance).name.Replace("(Clone)", "").ToLower()) { case "airhorn": value = Plugin.ProbabilityAirhornSetting.Value; break; case "clownhorn": value = Plugin.ProbabilityClownhornSetting.Value; break; case "cashregisteritem": value = Plugin.ProbabilityCashRegisterSetting.Value; break; case "hairdryer": value = Plugin.ProbabilityHairDryerSetting.Value; break; } if (Random.value < value) { ((MonoBehaviour)__instance).StartCoroutine(DelayedExplosion(((Component)val).transform.position, effect: true, Plugin.KillRangeSetting.Value, Plugin.DamageRangeSetting.Value, Plugin.DelaySetting.Value)); Plugin.Log.LogInfo((object)"Karma"); } } } [IteratorStateMachine(typeof(<DelayedExplosion>d__1))] private static IEnumerator DelayedExplosion(Vector3 position, bool effect, float killRange, float damageRange, float delay) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <DelayedExplosion>d__1(0) { position = position, effect = effect, killRange = killRange, damageRange = damageRange, delay = delay }; } } [HarmonyPatch] internal static class RemotePropPatch { [CompilerGenerated] private sealed class <DelayedExplosion>d__1 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public float delay; public Vector3 position; public bool effect; public float killRange; public float damageRange; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <DelayedExplosion>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Expected O, but got Unknown //IL_0048: Unknown result type (might be due to invalid IL or missing references) switch (<>1__state) { default: return false; case 0: <>1__state = -1; Plugin.Log.LogInfo((object)"C'ya"); <>2__current = (object)new WaitForSeconds(delay); <>1__state = 1; return true; case 1: <>1__state = -1; Landmine.SpawnExplosion(position, effect, killRange, damageRange, 50, 0f, (GameObject)null, false); Plugin.Log.LogInfo((object)"Boom"); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [HarmonyPatch(typeof(RemoteProp), "ItemActivate")] [HarmonyPostfix] private static void RemotePropItemActivatePatch(ref PlayerControllerB ___playerHeldBy, ref RemoteProp __instance) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Expected O, but got Unknown //IL_005a: Unknown result type (might be due to invalid IL or missing references) if (Plugin.RemoteSetting.Value) { NetworkBehaviour val = (NetworkBehaviour)___playerHeldBy; if (((val.IsOwner && ___playerHeldBy.isPlayerControlled && (!val.IsServer || ___playerHeldBy.isHostPlayerObject)) || ___playerHeldBy.isTestingPlayer) && Random.value < Plugin.ProbabilityRemoteSetting.Value) { ((MonoBehaviour)__instance).StartCoroutine(DelayedExplosion(((Component)val).transform.position, effect: true, Plugin.KillRangeSetting.Value, Plugin.DamageRangeSetting.Value, Plugin.DelaySetting.Value)); Plugin.Log.LogInfo((object)"Karma"); } } } [IteratorStateMachine(typeof(<DelayedExplosion>d__1))] private static IEnumerator DelayedExplosion(Vector3 position, bool effect, float killRange, float damageRange, float delay) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <DelayedExplosion>d__1(0) { position = position, effect = effect, killRange = killRange, damageRange = damageRange, delay = delay }; } } }