Decompiled source of FontaineSuitsVol2 v0.1.1

Fontaine2.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Fontaine2")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Fontaine2")]
[assembly: AssemblyTitle("Fontaine2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace AR
{
	[BepInPlugin("ModelReplacementCameraVisualsFontaineSuits2", "Konk.FontaineSuitsVol2", "1.0.0")]
	public class CameraVisuals : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("CameraVisualsFontaineSuits2");

		private static CameraVisuals Instance;

		public static Vector3 baseSize;

		public static ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = ((BaseUnityPlugin)this).Logger;
			harmony.PatchAll(typeof(CameraVisuals));
			mls.LogInfo((object)"CAMERA HEIGHTS LOADED");
		}

		[HarmonyPatch(typeof(ModelReplacementAPI), "SetPlayerModelReplacement")]
		[HarmonyPostfix]
		public static void DetectCamera(PlayerControllerB player)
		{
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_0141: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_022b: Unknown result type (might be due to invalid IL or missing references)
			//IL_024b: Unknown result type (might be due to invalid IL or missing references)
			GameObject gameObject = ((Component)player).gameObject;
			Transform val = gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer");
			if ((Object)(object)val != (Object)null)
			{
				GameObject gameObject2 = ((Component)val).gameObject;
				if (Object.op_Implicit((Object)(object)gameObject.GetComponent<WRIOTHESLEY>()))
				{
					gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer")
						.Find("MainCamera")
						.Find("HUDHelmetPosition")
						.localPosition = new Vector3(0.01f, -0.048f, -0.063f);
					gameObject.transform.localScale = new Vector3(1.05f, 1.05f, 1.05f);
				}
				if (Object.op_Implicit((Object)(object)gameObject.GetComponent<NEUVILLETTE>()))
				{
					gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer")
						.Find("MainCamera")
						.Find("HUDHelmetPosition")
						.localPosition = new Vector3(0.01f, -0.048f, -0.063f);
					gameObject.transform.localScale = new Vector3(1.05f, 1.05f, 1.05f);
				}
				if (Object.op_Implicit((Object)(object)gameObject.GetComponent<CHARLOTTE>()))
				{
					gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer")
						.Find("MainCamera")
						.Find("HUDHelmetPosition")
						.localPosition = new Vector3(0.01f, -0.068f, -0.063f);
					gameObject.transform.localScale = new Vector3(0.885f, 0.885f, 0.885f);
				}
				if (Object.op_Implicit((Object)(object)gameObject.GetComponent<SIGEWINNE>()))
				{
					gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer")
						.Find("MainCamera")
						.Find("HUDHelmetPosition")
						.localPosition = new Vector3(0.01f, -0.075f, -0.093f);
					gameObject.transform.localScale = new Vector3(0.7f, 0.7f, 0.7f);
				}
			}
			else
			{
				mls.LogInfo((object)"Child GameObject not found.");
			}
		}

		[HarmonyPatch(typeof(ModelReplacementAPI), "RemovePlayerModelReplacement")]
		[HarmonyPostfix]
		public static void ResetCamera(PlayerControllerB player)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			GameObject gameObject = ((Component)player).gameObject;
			gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
			gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer")
				.Find("MainCamera")
				.Find("HUDHelmetPosition")
				.localPosition = new Vector3(0.01f, -0.048f, -0.063f);
		}

		[HarmonyPatch(typeof(Terminal), "BeginUsingTerminal")]
		[HarmonyPostfix]
		public static void DetectCamera()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
			baseSize = ((Component)localPlayerController).gameObject.transform.localScale;
			if (baseSize == new Vector3(1.05f, 1.05f, 1.05f))
			{
				((Component)localPlayerController).gameObject.transform.Find("ScavengerModel/metarig/CameraContainer/MainCamera").localPosition = new Vector3(0f, -0.1f, -0.2f);
			}
			if (baseSize == new Vector3(0.885f, 0.885f, 0.885f))
			{
				((Component)localPlayerController).gameObject.transform.Find("ScavengerModel/metarig/CameraContainer/MainCamera").localPosition = new Vector3(0f, 0.25f, -0.1f);
			}
			if (baseSize == new Vector3(0.7f, 0.7f, 0.7f))
			{
				((Component)localPlayerController).gameObject.transform.Find("ScavengerModel/metarig/CameraContainer/MainCamera").localPosition = new Vector3(0f, 0.85f, 0f);
			}
		}

		[HarmonyPatch(typeof(Terminal), "QuitTerminal")]
		[HarmonyPostfix]
		public static void ResetCamera()
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
			((Component)localPlayerController).gameObject.transform.Find("ScavengerModel/metarig/CameraContainer/MainCamera").localPosition = new Vector3(0f, 0f, 0f);
		}
	}
}
namespace ModelReplacement
{
	public class WRIOTHESLEY : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Wriothesley";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class NEUVILLETTE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Neuvillette";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class CHARLOTTE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Charlotte";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class SIGEWINNE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Sigewinne";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("FontaineSuitsVol2.Konk", "FontaineSuitsVol2", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		private static void InitConfig()
		{
			enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
			enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
			suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
		}

		private void Awake()
		{
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("Wriothesley", typeof(WRIOTHESLEY));
			ModelReplacementAPI.RegisterSuitModelReplacement("Neuvillette", typeof(NEUVILLETTE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Charlotte", typeof(CHARLOTTE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Sigewinne", typeof(SIGEWINNE));
			Harmony val = new Harmony("FontaineSuitsVol2.Konk");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin FontaineSuitsVol2.Konk is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "FontaineSuitsVol2";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}