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132 Rivulet
Adds a brand new early/mid-game vanilla-like moon to the game!
| Last updated | 10 months ago |
| Total downloads | 2343 |
| Total rating | 1 |
| Categories | Moons |
| Dependency string | Kitsori-132_Rivulet-1.0.1 |
| Dependants | 4 other packages depend on this package |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Preferred version: 1.4.11Evaisa-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.1.2BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2README
132-Rivulet
Adds a brand new vanilla-like moon to Lethal Company!
- A hilly/mountainous terrain, scattered with various fauna and other structures!
- A more early/mid-game focused moon, targeted to be a moon between the free moons but before Rend/Dine/Titan!
Moon Pictures

This is now my 2nd moon upload and I put a lot more into this moon than I did my first. A lot of the different objects like bridges/boxes/lights/buildings etc. I modeled myself to try to start learning how to model my own objects/structures better, even made my own texture for the boxes as well! Overall feel like I just learned more since creating my first moon.
As always please feel free to reach out to me on Discord @Kitsori. (with the period) to let me know about any bugs or anything else you may find.. or go to my mod forum on the Lethal Company Modding discord!
Credits
- HUGE Thanks to AudioKnight/Starlancer's moon tutorial AND the Lethal Company modding discord for anytime I need help with something! (I'm getting better!)
- IamBatby, Evaisa, and any other mods used to help create and run this!