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CreepypastaMonsters
Custom modpack that adds in (in my opinion) some frightening foes.
| Last updated | 2 years ago |
| Total downloads | 7032 |
| Total rating | 0 |
| Categories | Modpacks |
| Dependency string | KittenScream-CreepypastaMonsters-1.3.7 |
| Dependants | 3 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100notnotnotswipez-MoreCompany
A stable lobby player count expansion mod. With cosmetics!
Preferred version: 1.9.1anormaltwig-LateCompany
A mod to allow players to join after the game starts.
Preferred version: 1.0.13IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.2.4Evaisa-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.1.1MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5Sparble-FacelessStalker
Adds Slenderman as a unique enemy to Lethal Company, as well as haunted pages to collect! [v50 compatible]
Preferred version: 1.1.5Blorb-WeatherMultipliers
Moons with active weather will contain scrap with higher value
Preferred version: 1.1.0jaspercreations-Scopophobia
Adds the Shy Guy (SCP-096) to Lethal Company. Fully custom animations and behavior. Model from SCP: Containment Breach.
Preferred version: 1.1.2NomnomAB-RollingGiant
Adds the Rolling Giant as a new enemy type. Sounds are included.
Preferred version: 2.6.0YaBoiDucki-men_stalker
add a new dungeon monster who heavily rely on prolonged stalking phase and explosive chase phase
Preferred version: 1.4.0fumiko-CullFactory
Stops rendering interior rooms that aren't visible - Helps with performance without affecting visuals.
Preferred version: 1.1.3boxofbiscuits97-QuotaRollover
Anti-hoarding technology that only removes required credits for the quota instead of setting progress to 0
Preferred version: 2.5.0Electric131-OuijaBoard
Give the dead the ability to communicate through a Ouija Board.
Preferred version: 1.5.3Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.7Kittenji-NavMeshInCompany
Enables the use of AI pathfinding and navigation in the Company Building allowing other mods to spawn Enemies.
Preferred version: 1.0.3Kittenji-Herobrine
Adds Herobrine from Minecraft as an entity that will haunt you.
Preferred version: 1.3.3skidz-PoolRooms
Pool Rooms is a Lethal Company interior featuring a layout all about the classic swimming pool aesthetic, with a hint of liminality.
Preferred version: 0.1.22zealsprince-Locker
A new and unique enemy that acts as a situational threat, praying on player's perception
Preferred version: 1.2.0FlipMods-ReservedItemSlotCore
The core mod for all ReservedItemSlot mods. Adds functionality for all ReservedItemSlot mods and adds API functions!
Preferred version: 2.0.30FlipMods-LetMeLookDown
This mod simply lets you look down all the way. Well, almost all the way.
Preferred version: 1.0.1FlipMods-ReservedFlashlightSlot
Gives a dedicated Flashlight slot on the right side of your screen that can optionally be purchased! Can be toggled with [F] to activate the Flashlight at anytime.
Preferred version: 2.0.5MadCows-LinkStatue
A mod that adds the link statue from majora's mask to factories.
Preferred version: 1.0.5TheWeavers-LethalBestiary
A library for registering new monsters which brings a bunch of useful methods for monsters!
Preferred version: 1.2.1README
Included in this mod:
- A dozen or so new monsters that I think are novel and add to the scare factor of the game.
- No regard for balance
- Custom mod configs in order to make the pack play out the way I intended. You should get a lot of money for dangerous moons, and the modded monsters should show up most of the time.
- One or two custom maps/interiors that I think add to the ambiance.
- A couple of QOL mods that should balance the difficulty of having a morbillion monsters.