using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("LaserTweaks")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LaserTweaks")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4963e0ea-7a99-4390-9cae-a4bdd01b6b43")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}
namespace MaxwellScrap
{
public class Assets
{
public static AssetBundle MainAssetBundle;
public static Item Item;
internal static Stream GetEmbededResource(string name)
{
return Assembly.GetExecutingAssembly().GetManifestResourceStream("MaxwellScrap." + name);
}
public static void Init()
{
MainAssetBundle = AssetBundle.LoadFromStream(GetEmbededResource("maxwell.bundle"));
Item = MainAssetBundle.LoadAsset<Item>("Assets/Mods/MaxwellScrapItem/Maxwell.asset");
}
}
[BepInPlugin("Kittenji.MaxwellScrap", "Maxwell Scrap", "1.0.1")]
public class Loader : BaseUnityPlugin
{
[HarmonyPatch(typeof(GameNetworkManager))]
internal class GameNetworkManagerPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void StartPatch()
{
((Component)GameNetworkManager.Instance).GetComponent<NetworkManager>().AddNetworkPrefab(Assets.Item.spawnPrefab);
Debug.Log((object)"[MAXWELL] Added network prefab");
}
}
[HarmonyPatch(typeof(StartOfRound))]
internal class StartOfRoundPatch
{
[HarmonyPatch("Awake")]
[HarmonyPostfix]
private static void AwakePatch(ref StartOfRound __instance)
{
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Expected O, but got Unknown
SelectableLevel[] levels = __instance.levels;
foreach (SelectableLevel val in levels)
{
if (val.spawnableScrap.Any((SpawnableItemWithRarity x) => (Object)(object)x.spawnableItem == (Object)(object)Assets.Item))
{
continue;
}
int num = 2;
SpawnableItemWithRarity val2 = val.spawnableScrap.Find((SpawnableItemWithRarity s) => Object.op_Implicit((Object)(object)s.spawnableItem) && Object.op_Implicit((Object)(object)s.spawnableItem.spawnPrefab) && ((Object)s.spawnableItem.spawnPrefab).name == "CashRegisterItem");
if (val2 != null)
{
num = val2.rarity;
}
else if (val.spawnableScrap.Count > 0)
{
int num2 = int.MaxValue;
foreach (SpawnableItemWithRarity item2 in val.spawnableScrap)
{
if (item2.rarity < num2)
{
num2 = item2.rarity;
}
}
num = num2;
}
num = Mathf.Min(100, Mathf.Max(1, num));
SpawnableItemWithRarity item = new SpawnableItemWithRarity
{
spawnableItem = Assets.Item,
rarity = num
};
val.spawnableScrap.Add(item);
}
if (!__instance.allItemsList.itemsList.Contains(Assets.Item))
{
__instance.allItemsList.itemsList.Add(Assets.Item);
}
}
}
private const string modGUID = "Kittenji.MaxwellScrap";
private readonly Harmony harmony = new Harmony("Kittenji.MaxwellScrap");
private const int DefaultSpawnRarity = 2;
private void Awake()
{
Assets.Init();
harmony.PatchAll();
}
}
}