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Decompiled source of Maxwell ScrapItem v1.0.1
BepInEx\plugins\MaxwellScrap.dll
Decompiled 2 years agousing System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("LaserTweaks")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("LaserTweaks")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("4963e0ea-7a99-4390-9cae-a4bdd01b6b43")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } } namespace MaxwellScrap { public class Assets { public static AssetBundle MainAssetBundle; public static Item Item; internal static Stream GetEmbededResource(string name) { return Assembly.GetExecutingAssembly().GetManifestResourceStream("MaxwellScrap." + name); } public static void Init() { MainAssetBundle = AssetBundle.LoadFromStream(GetEmbededResource("maxwell.bundle")); Item = MainAssetBundle.LoadAsset<Item>("Assets/Mods/MaxwellScrapItem/Maxwell.asset"); } } [BepInPlugin("Kittenji.MaxwellScrap", "Maxwell Scrap", "1.0.1")] public class Loader : BaseUnityPlugin { [HarmonyPatch(typeof(GameNetworkManager))] internal class GameNetworkManagerPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void StartPatch() { ((Component)GameNetworkManager.Instance).GetComponent<NetworkManager>().AddNetworkPrefab(Assets.Item.spawnPrefab); Debug.Log((object)"[MAXWELL] Added network prefab"); } } [HarmonyPatch(typeof(StartOfRound))] internal class StartOfRoundPatch { [HarmonyPatch("Awake")] [HarmonyPostfix] private static void AwakePatch(ref StartOfRound __instance) { //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Expected O, but got Unknown SelectableLevel[] levels = __instance.levels; foreach (SelectableLevel val in levels) { if (val.spawnableScrap.Any((SpawnableItemWithRarity x) => (Object)(object)x.spawnableItem == (Object)(object)Assets.Item)) { continue; } int num = 2; SpawnableItemWithRarity val2 = val.spawnableScrap.Find((SpawnableItemWithRarity s) => Object.op_Implicit((Object)(object)s.spawnableItem) && Object.op_Implicit((Object)(object)s.spawnableItem.spawnPrefab) && ((Object)s.spawnableItem.spawnPrefab).name == "CashRegisterItem"); if (val2 != null) { num = val2.rarity; } else if (val.spawnableScrap.Count > 0) { int num2 = int.MaxValue; foreach (SpawnableItemWithRarity item2 in val.spawnableScrap) { if (item2.rarity < num2) { num2 = item2.rarity; } } num = num2; } num = Mathf.Min(100, Mathf.Max(1, num)); SpawnableItemWithRarity item = new SpawnableItemWithRarity { spawnableItem = Assets.Item, rarity = num }; val.spawnableScrap.Add(item); } if (!__instance.allItemsList.itemsList.Contains(Assets.Item)) { __instance.allItemsList.itemsList.Add(Assets.Item); } } } private const string modGUID = "Kittenji.MaxwellScrap"; private readonly Harmony harmony = new Harmony("Kittenji.MaxwellScrap"); private const int DefaultSpawnRarity = 2; private void Awake() { Assets.Init(); harmony.PatchAll(); } } }