using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using KonaEiAmmia.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("KonaEiAmmia")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("KonaEiAmmia")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("db005975-d23f-4de3-a417-db4ec73e6799")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace KonaEiAmmia
{
[BepInPlugin("Kona.KonaEiAmmia", "KonaEiAmmia", "1.0.1")]
public class KonaModBase : BaseUnityPlugin
{
private const string modGUID = "Kona.KonaEiAmmia";
private const string modName = "KonaEiAmmia";
private const string modVersion = "1.0.1";
private readonly Harmony harmony = new Harmony("Kona.KonaEiAmmia");
private static KonaModBase Instance;
internal ManualLogSource mls;
internal static AudioClip[] SoundFX;
internal static AudioClip[] newSFX;
internal static AssetBundle Bundle;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Kona.KonaEiAmmia");
mls.LogInfo((object)"The kkonaa mod has started.");
Bundle = AssetBundle.LoadFromFile(((BaseUnityPlugin)Instance).Info.Location.TrimEnd("KonaEiAmmia.dll".ToCharArray()) + "kkonaassets");
if ((Object)(object)Bundle == (Object)null)
{
mls.LogError((object)"Failed to load asset bundle");
return;
}
mls.LogError((object)"Successfully loaded Kkona asset bundle");
SoundFX = Bundle.LoadAssetWithSubAssets<AudioClip>("assets/KonaEiAmmia.wav");
newSFX = Bundle.LoadAssetWithSubAssets<AudioClip>("assets/aaaa_final.wav");
harmony.PatchAll(typeof(StartOfRoundPatch));
harmony.PatchAll(typeof(HoarderBugPatch));
}
}
}
namespace KonaEiAmmia.Patches
{
[HarmonyPatch(typeof(HoarderBugAI))]
internal class HoarderBugPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void HoarderBugAudioPatch(ref AudioClip[] ___chitterSFX)
{
___chitterSFX = KonaModBase.newSFX;
}
}
[HarmonyPatch(typeof(StartOfRound))]
internal class StartOfRoundPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void OverrideIntoAudio(StartOfRound __instance)
{
__instance.shipIntroSpeechSFX = KonaModBase.SoundFX[0];
}
}
}