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Decompiled source of TermSpeak v1.1.0
BepInEx/plugins/TermSpeak.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("TermSpeak")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Automatically speak on talkie-walkies in your inventory while you're in the terminal")] [assembly: AssemblyFileVersion("1.1.0.0")] [assembly: AssemblyInformationalVersion("1.1.0")] [assembly: AssemblyProduct("TermSpeak")] [assembly: AssemblyTitle("TermSpeak")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace TermMacros { [BepInPlugin("me.kdcf.termspeak", "TermSpeak", "1.1.0")] [BepInProcess("Lethal Company.exe")] [HarmonyPatch(typeof(Terminal))] public class TermSpeak : BaseUnityPlugin { private static ConfigEntry<bool> needWalkieInHand; private Harmony _harmony = new Harmony("me.kdcf.termspeak"); private static ManualLogSource _log = Logger.CreateLogSource("TermSpeak"); private void Awake() { needWalkieInHand = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "needWalkieInHand", false, "If set to 'true', you must have the walkie in your hand to activate it. If set to 'false', it only needs to be in your inventory."); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin me.kdcf.termspeak is loaded!"); _harmony.PatchAll(typeof(TermSpeak)); } [HarmonyPatch("BeginUsingTerminal")] [HarmonyPostfix] public static void OpenTerminal(Terminal __instance) { SetWalkieMode(enabled: true); } [HarmonyPatch("QuitTerminal")] [HarmonyPostfix] public static void CloseTerminal(Terminal __instance) { SetWalkieMode(enabled: false); } public static void SetWalkieMode(bool enabled) { _log.LogInfo((object)"Terminal opened! Trying to find walkie talkie..."); PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController; _log.LogInfo((object)$"There are {localPlayerController.ItemSlots.Length} item slots to check."); GrabbableObject val = null; if (!needWalkieInHand.Value) { for (int i = 0; i < localPlayerController.ItemSlots.Length; i++) { if (localPlayerController.ItemSlots[i] is WalkieTalkie && (!enabled || localPlayerController.ItemSlots[i].isBeingUsed)) { val = localPlayerController.ItemSlots[i]; break; } } } else { _log.LogInfo((object)"Terminal opened! Checking for walkie talkie..."); if (localPlayerController.ItemSlots[localPlayerController.currentItemSlot] is WalkieTalkie && (!enabled || localPlayerController.ItemSlots[localPlayerController.currentItemSlot].isBeingUsed)) { val = localPlayerController.ItemSlots[localPlayerController.currentItemSlot]; } } if ((Object)(object)val == (Object)null) { _log.LogInfo((object)"No walkie talkie found!"); return; } _log.LogInfo((object)"Found walkie talkie! Trying to set its mode..."); val.UseItemOnClient(enabled); } } public static class PluginInfo { public const string PLUGIN_GUID = "TermSpeak"; public const string PLUGIN_NAME = "TermSpeak"; public const string PLUGIN_VERSION = "1.1.0"; } }