using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GhostGirlBalloonBoyHello.Patches;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("GhostGirlBalloonBoyHello")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("GhostGirlBalloonBoyHello")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("a21c0884-db2c-48e7-8929-dfae6d51705e")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace GhostGirlBalloonBoyHello
{
[BepInPlugin("Kolton12O.GhostGirlBalloonBoyHello", "GhostGirlBalloonBoyHello", "1.0.2")]
public class GhostGirlBalloonBoyHelloBase : BaseUnityPlugin
{
private const string modGUID = "Kolton12O.GhostGirlBalloonBoyHello";
private const string modName = "GhostGirlBalloonBoyHello";
private const string modVersion = "1.0.2";
private readonly Harmony harmony = new Harmony("Kolton12O.GhostGirlBalloonBoyHello");
public static GhostGirlBalloonBoyHelloBase Instance;
internal ManualLogSource mls;
internal static List<AudioClip> SoundFX;
internal static AssetBundle Bundle;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Kolton12O.GhostGirlBalloonBoyHello");
mls.LogInfo((object)"The Ghost Girl Balloon Boy Hello has awaken!");
harmony.PatchAll(typeof(DressGirlAIPatch));
SoundFX = new List<AudioClip>();
string location = ((BaseUnityPlugin)Instance).Info.Location;
location = location.TrimEnd("GhostGirlBalloonBoyHello.dll".ToCharArray());
Bundle = AssetBundle.LoadFromFile(location + "balloonboyhello");
if ((Object)(object)Bundle != (Object)null)
{
mls.LogInfo((object)"Successfully loaded asset bundle! :)");
SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList();
}
else
{
mls.LogError((object)"Failed to load asset bundle! :(");
}
}
}
}
namespace GhostGirlBalloonBoyHello.Patches
{
[HarmonyPatch(typeof(DressGirlAI))]
internal class DressGirlAIPatch
{
private static int lastSeenAmount;
[HarmonyPatch(typeof(DressGirlAI), "Update")]
[HarmonyPostfix]
[HarmonyWrapSafe]
private static void patchUpdate(DressGirlAI __instance)
{
int value = Traverse.Create((object)__instance).Field("timesSeenByPlayer").GetValue<int>();
if (value == 0)
{
lastSeenAmount = 0;
}
else if (value > lastSeenAmount)
{
lastSeenAmount = value;
AudioSource component = ((Component)__instance).GetComponent<AudioSource>();
component.maxDistance = 50f;
component.Stop();
component.PlayOneShot(GhostGirlBalloonBoyHelloBase.SoundFX[0]);
}
}
}
}