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Decompiled source of GhostGirlBalloonBoyHello v1.0.2
GhostGirlBalloonBoyHello.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GhostGirlBalloonBoyHello.Patches; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("GhostGirlBalloonBoyHello")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("GhostGirlBalloonBoyHello")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("a21c0884-db2c-48e7-8929-dfae6d51705e")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace GhostGirlBalloonBoyHello { [BepInPlugin("Kolton12O.GhostGirlBalloonBoyHello", "GhostGirlBalloonBoyHello", "1.0.2")] public class GhostGirlBalloonBoyHelloBase : BaseUnityPlugin { private const string modGUID = "Kolton12O.GhostGirlBalloonBoyHello"; private const string modName = "GhostGirlBalloonBoyHello"; private const string modVersion = "1.0.2"; private readonly Harmony harmony = new Harmony("Kolton12O.GhostGirlBalloonBoyHello"); public static GhostGirlBalloonBoyHelloBase Instance; internal ManualLogSource mls; internal static List<AudioClip> SoundFX; internal static AssetBundle Bundle; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Kolton12O.GhostGirlBalloonBoyHello"); mls.LogInfo((object)"The Ghost Girl Balloon Boy Hello has awaken!"); harmony.PatchAll(typeof(DressGirlAIPatch)); SoundFX = new List<AudioClip>(); string location = ((BaseUnityPlugin)Instance).Info.Location; location = location.TrimEnd("GhostGirlBalloonBoyHello.dll".ToCharArray()); Bundle = AssetBundle.LoadFromFile(location + "balloonboyhello"); if ((Object)(object)Bundle != (Object)null) { mls.LogInfo((object)"Successfully loaded asset bundle! :)"); SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList(); } else { mls.LogError((object)"Failed to load asset bundle! :("); } } } } namespace GhostGirlBalloonBoyHello.Patches { [HarmonyPatch(typeof(DressGirlAI))] internal class DressGirlAIPatch { private static int lastSeenAmount; [HarmonyPatch(typeof(DressGirlAI), "Update")] [HarmonyPostfix] [HarmonyWrapSafe] private static void patchUpdate(DressGirlAI __instance) { int value = Traverse.Create((object)__instance).Field("timesSeenByPlayer").GetValue<int>(); if (value == 0) { lastSeenAmount = 0; } else if (value > lastSeenAmount) { lastSeenAmount = value; AudioSource component = ((Component)__instance).GetComponent<AudioSource>(); component.maxDistance = 50f; component.Stop(); component.PlayOneShot(GhostGirlBalloonBoyHelloBase.SoundFX[0]); } } } }