Decompiled source of TooManyItems v1.1.1

Too many Items.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Too many Items")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Too many Items")]
[assembly: AssemblyTitle("Too many Items")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace Beans
{
	[BepInPlugin("Konpat.TooManyItems", "TooManyItems", "1.1.1")]
	public class Plugin : BaseUnityPlugin
	{
		private const string GUID = "Konpat.TooManyItems";

		private const string NAME = "TooManyItems";

		private const string VERSION = "1.1.1";

		public static Plugin instance;

		private void Awake()
		{
			instance = this;
			string assetDir = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "toomanyitems");
			SetupItems();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Shit Thats A Lot Of Items");
			void SetupItems()
			{
				AssetBundle val = AssetBundle.LoadFromFile(assetDir);
				Item val2 = val.LoadAsset<Item>("Assets/Prefabs/Ready/BeansItem.asset");
				NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
				Utilities.FixMixerGroups(val2.spawnPrefab);
				Items.RegisterScrap(val2, 20, (LevelTypes)(-1));
				Item val3 = val.LoadAsset<Item>("Assets/Prefabs/Ready/MetalPipeItem.asset");
				NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
				Utilities.FixMixerGroups(val3.spawnPrefab);
				Items.RegisterScrap(val3, 20, (LevelTypes)(-1));
				Item val4 = val.LoadAsset<Item>("Assets/Prefabs/Ready/JarOfHoney.asset");
				NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab);
				Utilities.FixMixerGroups(val4.spawnPrefab);
				Items.RegisterScrap(val4, 20, (LevelTypes)(-1));
				Item val5 = val.LoadAsset<Item>("Assets/Prefabs/Ready/Chocolate(Normal).asset");
				NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab);
				Utilities.FixMixerGroups(val5.spawnPrefab);
				Items.RegisterScrap(val5, 20, (LevelTypes)(-1));
				Item val6 = val.LoadAsset<Item>("Assets/Prefabs/Ready/Chocolate White.asset");
				NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab);
				Utilities.FixMixerGroups(val6.spawnPrefab);
				Items.RegisterScrap(val6, 20, (LevelTypes)(-1));
				Item val7 = val.LoadAsset<Item>("Assets/Prefabs/Ready/RollingPinItem.Asset");
				NetworkPrefabs.RegisterNetworkPrefab(val7.spawnPrefab);
				Utilities.FixMixerGroups(val7.spawnPrefab);
				Items.RegisterScrap(val7, 20, (LevelTypes)(-1));
				Item val8 = val.LoadAsset<Item>("Assets/Prefabs/Ready/PackageItem.Asset");
				NetworkPrefabs.RegisterNetworkPrefab(val8.spawnPrefab);
				Utilities.FixMixerGroups(val8.spawnPrefab);
				Items.RegisterScrap(val8, 20, (LevelTypes)(-1));
				Item val9 = val.LoadAsset<Item>("Assets/Prefabs/Ready/ToiletPaperItem.Asset");
				NetworkPrefabs.RegisterNetworkPrefab(val9.spawnPrefab);
				Utilities.FixMixerGroups(val9.spawnPrefab);
				Items.RegisterScrap(val9, 20, (LevelTypes)(-1));
				Item val10 = val.LoadAsset<Item>("Assets/Prefabs/WaterBotttleItem.Asset");
				NetworkPrefabs.RegisterNetworkPrefab(val10.spawnPrefab);
				Utilities.FixMixerGroups(val10.spawnPrefab);
				Items.RegisterScrap(val10, 20, (LevelTypes)(-1));
				Item val11 = val.LoadAsset<Item>("Assets/Prefabs/CigarettesItem.Asset");
				NetworkPrefabs.RegisterNetworkPrefab(val11.spawnPrefab);
				Utilities.FixMixerGroups(val11.spawnPrefab);
				Items.RegisterScrap(val11, 20, (LevelTypes)(-1));
				Item val12 = val.LoadAsset<Item>("Assets/Prefabs/WaterJugItem.Asset");
				NetworkPrefabs.RegisterNetworkPrefab(val12.spawnPrefab);
				Utilities.FixMixerGroups(val12.spawnPrefab);
				Items.RegisterScrap(val12, 20, (LevelTypes)(-1));
				Item val13 = val.LoadAsset<Item>("Assets/Prefabs/Coffee.Asset");
				NetworkPrefabs.RegisterNetworkPrefab(val13.spawnPrefab);
				Utilities.FixMixerGroups(val13.spawnPrefab);
				Items.RegisterScrap(val13, 20, (LevelTypes)(-1));
			}
		}
	}
}