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Decompiled source of TooManyItems v1.1.1
Too many Items.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Too many Items")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Too many Items")] [assembly: AssemblyTitle("Too many Items")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace Beans { [BepInPlugin("Konpat.TooManyItems", "TooManyItems", "1.1.1")] public class Plugin : BaseUnityPlugin { private const string GUID = "Konpat.TooManyItems"; private const string NAME = "TooManyItems"; private const string VERSION = "1.1.1"; public static Plugin instance; private void Awake() { instance = this; string assetDir = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "toomanyitems"); SetupItems(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Shit Thats A Lot Of Items"); void SetupItems() { AssetBundle val = AssetBundle.LoadFromFile(assetDir); Item val2 = val.LoadAsset<Item>("Assets/Prefabs/Ready/BeansItem.asset"); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); Items.RegisterScrap(val2, 20, (LevelTypes)(-1)); Item val3 = val.LoadAsset<Item>("Assets/Prefabs/Ready/MetalPipeItem.asset"); NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab); Utilities.FixMixerGroups(val3.spawnPrefab); Items.RegisterScrap(val3, 20, (LevelTypes)(-1)); Item val4 = val.LoadAsset<Item>("Assets/Prefabs/Ready/JarOfHoney.asset"); NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab); Utilities.FixMixerGroups(val4.spawnPrefab); Items.RegisterScrap(val4, 20, (LevelTypes)(-1)); Item val5 = val.LoadAsset<Item>("Assets/Prefabs/Ready/Chocolate(Normal).asset"); NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab); Utilities.FixMixerGroups(val5.spawnPrefab); Items.RegisterScrap(val5, 20, (LevelTypes)(-1)); Item val6 = val.LoadAsset<Item>("Assets/Prefabs/Ready/Chocolate White.asset"); NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab); Utilities.FixMixerGroups(val6.spawnPrefab); Items.RegisterScrap(val6, 20, (LevelTypes)(-1)); Item val7 = val.LoadAsset<Item>("Assets/Prefabs/Ready/RollingPinItem.Asset"); NetworkPrefabs.RegisterNetworkPrefab(val7.spawnPrefab); Utilities.FixMixerGroups(val7.spawnPrefab); Items.RegisterScrap(val7, 20, (LevelTypes)(-1)); Item val8 = val.LoadAsset<Item>("Assets/Prefabs/Ready/PackageItem.Asset"); NetworkPrefabs.RegisterNetworkPrefab(val8.spawnPrefab); Utilities.FixMixerGroups(val8.spawnPrefab); Items.RegisterScrap(val8, 20, (LevelTypes)(-1)); Item val9 = val.LoadAsset<Item>("Assets/Prefabs/Ready/ToiletPaperItem.Asset"); NetworkPrefabs.RegisterNetworkPrefab(val9.spawnPrefab); Utilities.FixMixerGroups(val9.spawnPrefab); Items.RegisterScrap(val9, 20, (LevelTypes)(-1)); Item val10 = val.LoadAsset<Item>("Assets/Prefabs/WaterBotttleItem.Asset"); NetworkPrefabs.RegisterNetworkPrefab(val10.spawnPrefab); Utilities.FixMixerGroups(val10.spawnPrefab); Items.RegisterScrap(val10, 20, (LevelTypes)(-1)); Item val11 = val.LoadAsset<Item>("Assets/Prefabs/CigarettesItem.Asset"); NetworkPrefabs.RegisterNetworkPrefab(val11.spawnPrefab); Utilities.FixMixerGroups(val11.spawnPrefab); Items.RegisterScrap(val11, 20, (LevelTypes)(-1)); Item val12 = val.LoadAsset<Item>("Assets/Prefabs/WaterJugItem.Asset"); NetworkPrefabs.RegisterNetworkPrefab(val12.spawnPrefab); Utilities.FixMixerGroups(val12.spawnPrefab); Items.RegisterScrap(val12, 20, (LevelTypes)(-1)); Item val13 = val.LoadAsset<Item>("Assets/Prefabs/Coffee.Asset"); NetworkPrefabs.RegisterNetworkPrefab(val13.spawnPrefab); Utilities.FixMixerGroups(val13.spawnPrefab); Items.RegisterScrap(val13, 20, (LevelTypes)(-1)); } } } }