Decompiled source of NicestTeleporters v1.0.0

NicestTeleporters.dll

Decompiled 10 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("NicerTeleporters")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("NicerTeleporters")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("70cb27b0-8de2-449b-9992-aadcd6903262")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace NicerTeleporters
{
	[BepInPlugin("MV.NicerTeleporters", "NicerTeleporters", "1.1.1")]
	public class NicerTeleportersBase : BaseUnityPlugin
	{
		public const string modGUID = "MV.NicerTeleporters";

		public const string modName = "NicerTeleporters";

		public const string modVersion = "1.1.1";

		private readonly Harmony harmony = new Harmony("MV.NicerTeleporters");

		private static NicerTeleportersBase instance;

		private ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)instance == (Object)null)
			{
				instance = this;
			}
			mls = Logger.CreateLogSource("MV.NicerTeleporters");
			harmony.PatchAll();
			mls.LogInfo((object)"Patched NicerTeleporters.");
		}
	}
	internal class Utils
	{
		internal static void dropMostHeldItems(ref PlayerControllerB __instance, bool itemsFall = true, bool disconnecting = false)
		{
			MethodInfo method = typeof(PlayerControllerB).GetMethod("SetSpecialGrabAnimationBool", BindingFlags.Instance | BindingFlags.NonPublic);
			float num = 1f;
			for (int i = 0; i < __instance.ItemSlots.Length; i++)
			{
				GrabbableObject val = __instance.ItemSlots[i];
				if ((Object)(object)val != (Object)null)
				{
					num += Mathf.Clamp(val.itemProperties.weight - 1f, 0f, 10f);
				}
			}
			if (__instance.isHoldingObject)
			{
				__instance.isHoldingObject = false;
				if ((Object)(object)__instance.currentlyHeldObjectServer != (Object)null)
				{
					method.Invoke(__instance, new object[2] { false, __instance.currentlyHeldObjectServer });
				}
				__instance.playerBodyAnimator.SetBool("cancelHolding", true);
				__instance.playerBodyAnimator.SetTrigger("Throw");
			}
			__instance.activatingItem = false;
			__instance.carryWeight = num;
			__instance.twoHanded = false;
			__instance.currentlyHeldObjectServer = null;
		}
	}
}
namespace NicerTeleporters.Patches
{
	[HarmonyPatch]
	internal class CommonPatch
	{
		[HarmonyPatch(typeof(StartOfRound))]
		internal class StartOfRoundPatch
		{
			private static FieldInfo cooldownProp = typeof(ShipTeleporter).GetField("cooldownTime", BindingFlags.Instance | BindingFlags.NonPublic);

			[HarmonyPatch("StartGame")]
			[HarmonyPostfix]
			private static void StartGame()
			{
				ResetCooldown();
			}

			[HarmonyPatch("EndOfGame")]
			[HarmonyPostfix]
			private static void EndOfGame()
			{
				ResetCooldown();
			}

			[HarmonyPatch("EndOfGameClientRpc")]
			[HarmonyPostfix]
			private static void EndOfGameClientRpc()
			{
				ResetCooldown();
			}

			private static void ResetCooldown()
			{
				ShipTeleporter[] array = Object.FindObjectsOfType<ShipTeleporter>();
				ShipTeleporter[] array2 = array;
				foreach (ShipTeleporter obj in array2)
				{
					cooldownProp.SetValue(obj, 0f);
				}
			}
		}
	}
	[HarmonyPatch]
	internal class InverseTeleporterPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch(typeof(ShipTeleporter), "Awake")]
		private static void Awake(ShipTeleporter __instance)
		{
			if (__instance.isInverseTeleporter)
			{
				__instance.cooldownAmount = 3f;
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(ShipTeleporter), "TeleportPlayerOutWithInverseTeleporter")]
		private static bool inverseTeleport(int playerObj, ref Vector3 teleportPos, ShipTeleporter __instance)
		{
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			MethodInfo method = typeof(ShipTeleporter).GetMethod("teleportBodyOut", BindingFlags.Instance | BindingFlags.NonPublic);
			MethodInfo method2 = typeof(ShipTeleporter).GetMethod("SetPlayerTeleporterId", BindingFlags.Instance | BindingFlags.NonPublic);
			if (StartOfRound.Instance.allPlayerScripts[playerObj].isPlayerDead)
			{
				((MonoBehaviour)__instance).StartCoroutine((IEnumerator)method.Invoke(__instance, new object[2] { playerObj, teleportPos }));
				return false;
			}
			PlayerControllerB __instance2 = StartOfRound.Instance.allPlayerScripts[playerObj];
			method2.Invoke(__instance, new object[2] { __instance2, -1 });
			Utils.dropMostHeldItems(ref __instance2);
			if (Object.op_Implicit((Object)(object)Object.FindObjectOfType<AudioReverbPresets>()))
			{
				Object.FindObjectOfType<AudioReverbPresets>().audioPresets[2].ChangeAudioReverbForPlayer(__instance2);
			}
			__instance2.isInElevator = false;
			__instance2.isInHangarShipRoom = false;
			__instance2.isInsideFactory = true;
			__instance2.averageVelocity = 0f;
			__instance2.velocityLastFrame = Vector3.zero;
			StartOfRound.Instance.allPlayerScripts[playerObj].TeleportPlayer(teleportPos, false, 0f, false, true);
			StartOfRound.Instance.allPlayerScripts[playerObj].beamOutParticle.Play();
			__instance.shipTeleporterAudio.PlayOneShot(__instance.teleporterBeamUpSFX);
			StartOfRound.Instance.allPlayerScripts[playerObj].movementAudio.PlayOneShot(__instance.teleporterBeamUpSFX);
			if ((Object)(object)__instance2 == (Object)(object)GameNetworkManager.Instance.localPlayerController)
			{
				Debug.Log((object)"Teleporter shaking camera");
				HUDManager.Instance.ShakeCamera((ScreenShakeType)1);
			}
			return false;
		}
	}
	[HarmonyPatch]
	internal class TeleporterPatch
	{
		[HarmonyTranspiler]
		[HarmonyPatch(typeof(ShipTeleporter), "PressTeleportButtonClientRpc")]
		private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Expected O, but got Unknown
			return new CodeMatcher(instructions, (ILGenerator)null).MatchForward(false, (CodeMatch[])(object)new CodeMatch[1]
			{
				new CodeMatch((OpCode?)OpCodes.Call, (object)AccessTools.Method(typeof(ShipTeleporter), "beamUpPlayer", (Type[])null, (Type[])null), (string)null)
			}).ThrowIfInvalid("Method not found.").SetOperandAndAdvance((object)AccessTools.Method(typeof(TeleporterPatch), "betterBeamUpPlayer", (Type[])null, (Type[])null))
				.InstructionEnumeration();
		}

		private static IEnumerator betterBeamUpPlayer(ShipTeleporter __instance)
		{
			MethodInfo SetPlayerTeleporterId = typeof(ShipTeleporter).GetMethod("SetPlayerTeleporterId", BindingFlags.Instance | BindingFlags.NonPublic);
			__instance.shipTeleporterAudio.PlayOneShot(__instance.teleporterSpinSFX);
			PlayerControllerB playerToBeamUp = StartOfRound.Instance.mapScreen.targetedPlayer;
			if ((Object)(object)playerToBeamUp == (Object)null)
			{
				Debug.Log((object)"Targeted player is null");
				yield break;
			}
			if ((Object)(object)playerToBeamUp.redirectToEnemy != (Object)null)
			{
				Debug.Log((object)$"Attemping to teleport enemy '{((Object)((Component)playerToBeamUp.redirectToEnemy).gameObject).name}' (tied to player #{playerToBeamUp.playerClientId}) to ship.");
				if (StartOfRound.Instance.shipIsLeaving)
				{
					Debug.Log((object)$"Ship could not teleport enemy '{((Object)((Component)playerToBeamUp.redirectToEnemy).gameObject).name}' (tied to player #{playerToBeamUp.playerClientId}) because the ship is leaving the nav mesh.");
				}
				playerToBeamUp.redirectToEnemy.ShipTeleportEnemy();
				yield return (object)new WaitForSeconds(3f);
				__instance.shipTeleporterAudio.PlayOneShot(__instance.teleporterBeamUpSFX);
				if (GameNetworkManager.Instance.localPlayerController.isInHangarShipRoom)
				{
					HUDManager.Instance.ShakeCamera((ScreenShakeType)1);
				}
			}
			SetPlayerTeleporterId.Invoke(__instance, new object[2] { playerToBeamUp, -1 });
			if ((Object)(object)playerToBeamUp.deadBody != (Object)null)
			{
				if ((Object)(object)playerToBeamUp.deadBody.beamUpParticle == (Object)null)
				{
					yield break;
				}
				playerToBeamUp.deadBody.beamUpParticle.Play();
				playerToBeamUp.deadBody.bodyAudio.PlayOneShot(__instance.beamUpPlayerBodySFX);
			}
			else
			{
				playerToBeamUp.beamUpParticle.Play();
				playerToBeamUp.movementAudio.PlayOneShot(__instance.beamUpPlayerBodySFX);
			}
			Debug.Log((object)"Teleport A");
			yield return (object)new WaitForSeconds(3f);
			bool flag = false;
			if ((Object)(object)playerToBeamUp.deadBody != (Object)null)
			{
				if ((Object)(object)playerToBeamUp.deadBody.grabBodyObject == (Object)null || !playerToBeamUp.deadBody.grabBodyObject.isHeldByEnemy)
				{
					flag = true;
					playerToBeamUp.deadBody.attachedTo = null;
					playerToBeamUp.deadBody.attachedLimb = null;
					playerToBeamUp.deadBody.secondaryAttachedLimb = null;
					playerToBeamUp.deadBody.secondaryAttachedTo = null;
					playerToBeamUp.deadBody.SetRagdollPositionSafely(__instance.teleporterPosition.position, true);
					((Component)playerToBeamUp.deadBody).transform.SetParent(StartOfRound.Instance.elevatorTransform, true);
					if ((Object)(object)playerToBeamUp.deadBody.grabBodyObject != (Object)null && playerToBeamUp.deadBody.grabBodyObject.isHeld && (Object)(object)playerToBeamUp.deadBody.grabBodyObject.playerHeldBy != (Object)null)
					{
						playerToBeamUp.deadBody.grabBodyObject.playerHeldBy.DropAllHeldItems(true, false);
					}
				}
			}
			else
			{
				flag = true;
				Utils.dropMostHeldItems(ref playerToBeamUp);
				if (Object.op_Implicit((Object)(object)Object.FindObjectOfType<AudioReverbPresets>()))
				{
					Object.FindObjectOfType<AudioReverbPresets>().audioPresets[3].ChangeAudioReverbForPlayer(playerToBeamUp);
				}
				playerToBeamUp.isInElevator = true;
				playerToBeamUp.isInHangarShipRoom = true;
				playerToBeamUp.isInsideFactory = false;
				playerToBeamUp.averageVelocity = 0f;
				playerToBeamUp.velocityLastFrame = Vector3.zero;
				playerToBeamUp.TeleportPlayer(__instance.teleporterPosition.position, true, 160f, false, true);
			}
			Debug.Log((object)"Teleport B");
			SetPlayerTeleporterId.Invoke(__instance, new object[2] { playerToBeamUp, -1 });
			if (flag)
			{
				__instance.shipTeleporterAudio.PlayOneShot(__instance.teleporterBeamUpSFX);
				if (GameNetworkManager.Instance.localPlayerController.isInHangarShipRoom)
				{
					HUDManager.Instance.ShakeCamera((ScreenShakeType)1);
				}
			}
			Debug.Log((object)"Teleport C");
		}
	}
}