using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("GiantOverhaul")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A mod which changes the giant AI to work with the Candyland map")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("GiantOverhaul")]
[assembly: AssemblyTitle("GiantOverhaul")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace GiantOverhaul
{
[BepInPlugin("GiantOverhaul", "GiantOverhaul", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(EnemyAI), "GetAllPlayersInLineOfSight")]
private class GiantSightPatch
{
private static void Postfix(ref EnemyAI __instance, ref PlayerControllerB[] __result)
{
if (!(__instance.enemyType.enemyName == "ForestGiant") || __result == null)
{
return;
}
List<PlayerControllerB> list = new List<PlayerControllerB>();
if (StartOfRound.Instance.timeSinceRoundStarted <= 330f)
{
for (int i = 0; i < __result.Length; i++)
{
if (__result[i].twoHanded)
{
list.Add(__result[i]);
}
}
}
else
{
list = __result.ToList();
bool flag = false;
for (int j = 0; j < __result.Length; j++)
{
if (__result[j].twoHanded)
{
flag = true;
break;
}
}
if (flag)
{
int num = 0;
while (num < __result.Length)
{
if (!__result[num].twoHanded)
{
list.RemoveAt(num);
}
else
{
num++;
}
}
}
}
if (__result.Length > list.Count && (Object)(object)__instance.targetPlayer != (Object)null && (list.Count == 0 || !list.Contains(__instance.targetPlayer)))
{
__instance.SwitchToBehaviourState(0);
}
if (list.Count == 0)
{
__result = null;
}
else
{
__result = list.ToArray();
}
}
}
[HarmonyPatch(typeof(ForestGiantAI), "GiantSeePlayerEffect")]
private class GiantFearPatch
{
private static bool Prefix(ref ForestGiantAI __instance)
{
if (StartOfRound.Instance.timeSinceRoundStarted <= 330f)
{
bool result = false;
PlayerControllerB[] allPlayersInLineOfSight = ((EnemyAI)__instance).GetAllPlayersInLineOfSight(50f, 70, ((EnemyAI)__instance).eye, 3f, StartOfRound.Instance.collidersRoomDefaultAndFoliage);
for (int i = 0; i < allPlayersInLineOfSight.Length; i++)
{
if (allPlayersInLineOfSight[i].twoHanded)
{
result = true;
}
}
return result;
}
return true;
}
}
[HarmonyPatch(typeof(ForestGiantAI), "BeginEatPlayer")]
private class GiantNoEatInDayPatch
{
private static bool Prefix(ref ForestGiantAI __instance)
{
if (StartOfRound.Instance.timeSinceRoundStarted <= 330f)
{
bool result = false;
PlayerControllerB[] allPlayersInLineOfSight = ((EnemyAI)__instance).GetAllPlayersInLineOfSight(50f, 70, ((EnemyAI)__instance).eye, 3f, StartOfRound.Instance.collidersRoomDefaultAndFoliage);
for (int i = 0; i < allPlayersInLineOfSight.Length; i++)
{
if (allPlayersInLineOfSight[i].twoHanded)
{
result = true;
}
}
return result;
}
return true;
}
}
private const int secondsUntilMad = 330;
private Harmony harmony = new Harmony("GiantOverhaul");
public static Plugin Instance;
private void Awake()
{
Instance = this;
harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Giant Overhaul Active!");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "GiantOverhaul";
public const string PLUGIN_NAME = "GiantOverhaul";
public const string PLUGIN_VERSION = "1.0.0";
}
}