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Decompiled source of Giant Overhaul v0.0.1
GiantOverhaul.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("GiantOverhaul")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("A mod which changes the giant AI to work with the Candyland map")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("GiantOverhaul")] [assembly: AssemblyTitle("GiantOverhaul")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace GiantOverhaul { [BepInPlugin("GiantOverhaul", "GiantOverhaul", "1.0.0")] public class Plugin : BaseUnityPlugin { [HarmonyPatch(typeof(EnemyAI), "GetAllPlayersInLineOfSight")] private class GiantSightPatch { private static void Postfix(ref EnemyAI __instance, ref PlayerControllerB[] __result) { if (!(__instance.enemyType.enemyName == "ForestGiant") || __result == null) { return; } List<PlayerControllerB> list = new List<PlayerControllerB>(); if (StartOfRound.Instance.timeSinceRoundStarted <= 330f) { for (int i = 0; i < __result.Length; i++) { if (__result[i].twoHanded) { list.Add(__result[i]); } } } else { list = __result.ToList(); bool flag = false; for (int j = 0; j < __result.Length; j++) { if (__result[j].twoHanded) { flag = true; break; } } if (flag) { int num = 0; while (num < __result.Length) { if (!__result[num].twoHanded) { list.RemoveAt(num); } else { num++; } } } } if (__result.Length > list.Count && (Object)(object)__instance.targetPlayer != (Object)null && (list.Count == 0 || !list.Contains(__instance.targetPlayer))) { __instance.SwitchToBehaviourState(0); } if (list.Count == 0) { __result = null; } else { __result = list.ToArray(); } } } [HarmonyPatch(typeof(ForestGiantAI), "GiantSeePlayerEffect")] private class GiantFearPatch { private static bool Prefix(ref ForestGiantAI __instance) { if (StartOfRound.Instance.timeSinceRoundStarted <= 330f) { bool result = false; PlayerControllerB[] allPlayersInLineOfSight = ((EnemyAI)__instance).GetAllPlayersInLineOfSight(50f, 70, ((EnemyAI)__instance).eye, 3f, StartOfRound.Instance.collidersRoomDefaultAndFoliage); for (int i = 0; i < allPlayersInLineOfSight.Length; i++) { if (allPlayersInLineOfSight[i].twoHanded) { result = true; } } return result; } return true; } } [HarmonyPatch(typeof(ForestGiantAI), "BeginEatPlayer")] private class GiantNoEatInDayPatch { private static bool Prefix(ref ForestGiantAI __instance) { if (StartOfRound.Instance.timeSinceRoundStarted <= 330f) { bool result = false; PlayerControllerB[] allPlayersInLineOfSight = ((EnemyAI)__instance).GetAllPlayersInLineOfSight(50f, 70, ((EnemyAI)__instance).eye, 3f, StartOfRound.Instance.collidersRoomDefaultAndFoliage); for (int i = 0; i < allPlayersInLineOfSight.Length; i++) { if (allPlayersInLineOfSight[i].twoHanded) { result = true; } } return result; } return true; } } private const int secondsUntilMad = 330; private Harmony harmony = new Harmony("GiantOverhaul"); public static Plugin Instance; private void Awake() { Instance = this; harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Giant Overhaul Active!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "GiantOverhaul"; public const string PLUGIN_NAME = "GiantOverhaul"; public const string PLUGIN_VERSION = "1.0.0"; } }