Lethal Company
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Details

Latest version
1.0.0
Last Updated
First Uploaded
Downloads
137
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0
Size
86KB
Dependants

Categories

Required mods (77)

This package requires the following packages to work.
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.3
Adds a yippee (tbh creature) as scrap. Made for a friend so they can have a comfort toy while they get their neck snapped by a bracken.
Version:1.0.7
Allows you to spectate enemies when dead.
Version:2.7.0
A mod to allow players to join after the game starts.
Version:1.0.18
Toolkit for making enemy skins in the unity editor
Version:1.3.4
Compatibility mod for custom enemy skins.
Version:1.4.6
Makes the Jester's wind up song Free Bird guitar solo, read the read me to pick the correct version
Version:1.0.3
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.8.4
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Version:5.4.2117
Loads MelonLoader mods in BepInEx
Version:2.1.0
Audio and MIDI library for .NET
Version:2.2.2
Provides an efficient allocation free async/await integration for Unity.
Version:2.5.0
Replaces specified suits with Miku, example project for ModelReplacementAPI
Version:1.5.1
API to simplify model replacement
Version:2.4.12
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Version:2.3.2
Lethal Company with mods that make the game better.
Version:1.0.0
Fixes Dropship throws NullReferenceException on custom moons
Version:1.0.5
custom v1/v2 suit models from ULTRAKILL, created by hakita
Version:0.4.0
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.1
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
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